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AYON Usd Resolver
1.0.0
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This is the complete list of members for AyonUsdResolver, including all inherited members.
| _CreateDefaultContext() const final | AyonUsdResolver | |
| _CreateDefaultContextForAsset(const std::string &assetPath) const final | AyonUsdResolver | |
| _CreateIdentifier(const std::string &assetPath, const ArResolvedPath &anchorAssetPath) const final | AyonUsdResolver | |
| _CreateIdentifierForNewAsset(const std::string &assetPath, const ArResolvedPath &anchorAssetPath) const final | AyonUsdResolver | |
| _fallbackContext | AyonUsdResolver | private |
| _GetCurrentContextPtr() const | AyonUsdResolver | private |
| _GetModificationTimestamp(const std::string &assetPath, const ArResolvedPath &resolvedPath) const final | AyonUsdResolver | |
| _IsContextDependentPath(const std::string &assetPath) const final | AyonUsdResolver | |
| _OpenAsset(const ArResolvedPath &resolvedPath) const final | AyonUsdResolver | |
| _OpenAssetForWrite(const ArResolvedPath &resolvedPath, WriteMode writeMode) const final | AyonUsdResolver | |
| _RefreshContext(const ArResolverContext &context) final | AyonUsdResolver | |
| _Resolve(const std::string &assetPath) const final | AyonUsdResolver | |
| _ResolveForNewAsset(const std::string &assetPath) const final | AyonUsdResolver | |
| AyonUsdResolver() | AyonUsdResolver | |
| emptyString | AyonUsdResolver | private |
| GetConnectedContext() const | AyonUsdResolver | |
| ~AyonUsdResolver() | AyonUsdResolver | virtual |