66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264 | class UEProjectGenerationWorker(UEWorker):
stage_begin = QtCore.Signal(str)
ue_version: str = None
project_name: str = None
project_dir: Path = None
dev_mode = False
def setup(self, ue_version: str,
project_name: str,
unreal_project_name,
engine_path: Path,
project_dir: Path,
dev_mode: bool = False,
env: dict = None):
"""Set the worker with necessary parameters.
Args:
ue_version (str): Unreal Engine version.
project_name (str): Name of the project in AYON.
unreal_project_name (str): Name of the project in Unreal.
engine_path (Path): Path to the Unreal Engine.
project_dir (Path): Path to the project directory.
dev_mode (bool, optional): Whether to run the project in dev mode.
Defaults to False.
env (dict, optional): Environment variables. Defaults to None.
"""
self.ue_version = ue_version
self.project_dir = project_dir
self.env = env or os.environ
preset = get_project_settings(project_name)["unreal"]["project_setup"]
if dev_mode or preset["dev_mode"]:
self.dev_mode = True
self.project_name = unreal_project_name
self.engine_path = engine_path
def execute(self):
# engine_path should be the location of UE_X.X folder
ue_editor_exe = ue_lib.get_editor_exe_path(self.engine_path,
self.ue_version)
cmdlet_project = ue_lib.get_path_to_cmdlet_project(self.ue_version)
project_file = self.project_dir / f"{self.project_name}.uproject"
print("--- Generating a new project ...")
# 1st stage
stage_count = 2
if self.dev_mode:
stage_count = 4
self.stage_begin.emit(
("Generating a new UE project ... 1 out of "
f"{stage_count}"))
# Need to copy the commandlet project to a temporary folder where
# users don't need admin rights to write to.
cmdlet_tmp = tempfile.TemporaryDirectory()
cmdlet_filename = cmdlet_project.name
cmdlet_dir = cmdlet_project.parent.as_posix()
cmdlet_tmp_name = Path(cmdlet_tmp.name)
cmdlet_tmp_file = cmdlet_tmp_name.joinpath(cmdlet_filename)
copy_tree(
cmdlet_dir,
cmdlet_tmp_name.as_posix())
commandlet_cmd = [
f"{ue_editor_exe.as_posix()}",
f"{cmdlet_tmp_file.as_posix()}",
"-run=AyonGenerateProject",
f"{project_file.resolve().as_posix()}",
]
if self.dev_mode:
commandlet_cmd.append("-GenerateCode")
gen_process = subprocess.Popen(commandlet_cmd,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
for line in gen_process.stdout:
decoded_line = line.decode(errors="replace")
print(decoded_line, end="")
self.log.emit(decoded_line)
gen_process.stdout.close()
return_code = gen_process.wait()
cmdlet_tmp.cleanup()
if return_code and return_code != 0:
msg = (
f"Failed to generate {self.project_name} "
f"project! Exited with return code {return_code}"
)
self.failed.emit(msg, return_code)
raise RuntimeError(msg)
print("--- Project has been generated successfully.")
self.stage_begin.emit(
(f"Writing the Engine ID of the build UE ... 1"
f" out of {stage_count}"))
if not project_file.is_file():
msg = ("Failed to write the Engine ID into .uproject file! Can "
"not read!")
self.failed.emit(msg)
raise RuntimeError(msg)
with open(project_file.as_posix(), mode="r+") as pf:
pf_json = json.load(pf)
pf_json["EngineAssociation"] = ue_lib.get_build_id(
self.engine_path,
self.ue_version
)
print(pf_json["EngineAssociation"])
pf.seek(0)
json.dump(pf_json, pf, indent=4)
pf.truncate()
print("--- Engine ID has been written into the project file")
self.progress.emit(90)
if self.dev_mode:
# 2nd stage
self.stage_begin.emit(
(f"Generating project files ... 2 out of "
f"{stage_count}"))
self.progress.emit(0)
ubt_path = ue_lib.get_path_to_ubt(self.engine_path,
self.ue_version)
arch = "Win64"
if platform.system().lower() == "windows":
arch = "Win64"
elif platform.system().lower() == "linux":
arch = "Linux"
elif platform.system().lower() == "darwin":
# we need to test this out
arch = "Mac"
gen_prj_files_cmd = [ubt_path.as_posix(),
"-projectfiles",
f"-project={project_file}",
"-progress"]
gen_proc = subprocess.Popen(gen_prj_files_cmd,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
for line in gen_proc.stdout:
decoded_line: str = line.decode(errors="replace")
print(decoded_line, end="")
self.log.emit(decoded_line)
parse_prj_progress(decoded_line, self.progress)
gen_proc.stdout.close()
return_code = gen_proc.wait()
if return_code and return_code != 0:
msg = ("Failed to generate project files! "
f"Exited with return code {return_code}")
self.failed.emit(msg, return_code)
raise RuntimeError(msg)
self.stage_begin.emit(
f"Building the project ... 3 out of {stage_count}")
self.progress.emit(0)
# 3rd stage
build_prj_cmd = [ubt_path.as_posix(),
f"-ModuleWithSuffix={self.project_name},3555",
arch,
"Development",
"-TargetType=Editor",
f"-Project={project_file}",
f"{project_file}",
"-IgnoreJunk"]
build_prj_proc = subprocess.Popen(build_prj_cmd,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
for line in build_prj_proc.stdout:
decoded_line: str = line.decode(errors="replace")
print(decoded_line, end="")
self.log.emit(decoded_line)
parse_comp_progress(decoded_line, self.progress)
build_prj_proc.stdout.close()
return_code = build_prj_proc.wait()
if return_code and return_code != 0:
msg = ("Failed to build project! "
f"Exited with return code {return_code}")
self.failed.emit(msg, return_code)
raise RuntimeError(msg)
self.progress.emit(100)
self.finished.emit("Project successfully built!")
|