Bases: AYONAddon
, IHostAddon
Source code in client/ayon_unreal/addon.py
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75 | class UnrealAddon(AYONAddon, IHostAddon):
name = "unreal"
version = __version__
host_name = "unreal"
def get_global_environments(self):
return {
"AYON_UNREAL_ROOT": UNREAL_ADDON_ROOT,
}
def add_implementation_envs(self, env, app):
"""Modify environments to contain all required for implementation."""
# Set AYON_UNREAL_PLUGIN required for Unreal implementation
# Imports are in this method for Python 2 compatibility of an addon
from pathlib import Path
from .lib import get_compatible_integration
from ayon_core.tools.utils import show_message_dialog
pattern = re.compile(r'^\d+-\d+$')
if not pattern.match(app.name):
msg = (
"Unreal application key in the settings must be in format"
"'5-0' or '5-1'"
)
show_message_dialog(
parent=None,
title="Unreal application name format",
message=msg,
level="critical")
raise ValueError(msg)
ue_version = app.name.replace("-", ".")
unreal_plugin_path = os.path.join(
UNREAL_ADDON_ROOT, "integration", f"UE_{ue_version}", "Ayon"
)
if not Path(unreal_plugin_path).exists():
if compatible_versions := get_compatible_integration(
ue_version, Path(UNREAL_ADDON_ROOT) / "integration"
):
unreal_plugin_path = compatible_versions[-1] / "Ayon"
unreal_plugin_path = unreal_plugin_path.as_posix()
if not env.get("AYON_UNREAL_PLUGIN"):
env["AYON_UNREAL_PLUGIN"] = unreal_plugin_path
# Set default environments if are not set via settings
defaults = {
"AYON_LOG_NO_COLORS": "1",
"UE_PYTHONPATH": os.environ.get("PYTHONPATH", ""),
}
for key, value in defaults.items():
if not env.get(key):
env[key] = value
def get_launch_hook_paths(self, app):
if app.host_name != self.host_name:
return []
return [
os.path.join(UNREAL_ADDON_ROOT, "hooks")
]
def get_workfile_extensions(self):
return [".uproject"]
|
add_implementation_envs(env, app)
Modify environments to contain all required for implementation.
Source code in client/ayon_unreal/addon.py
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65 | def add_implementation_envs(self, env, app):
"""Modify environments to contain all required for implementation."""
# Set AYON_UNREAL_PLUGIN required for Unreal implementation
# Imports are in this method for Python 2 compatibility of an addon
from pathlib import Path
from .lib import get_compatible_integration
from ayon_core.tools.utils import show_message_dialog
pattern = re.compile(r'^\d+-\d+$')
if not pattern.match(app.name):
msg = (
"Unreal application key in the settings must be in format"
"'5-0' or '5-1'"
)
show_message_dialog(
parent=None,
title="Unreal application name format",
message=msg,
level="critical")
raise ValueError(msg)
ue_version = app.name.replace("-", ".")
unreal_plugin_path = os.path.join(
UNREAL_ADDON_ROOT, "integration", f"UE_{ue_version}", "Ayon"
)
if not Path(unreal_plugin_path).exists():
if compatible_versions := get_compatible_integration(
ue_version, Path(UNREAL_ADDON_ROOT) / "integration"
):
unreal_plugin_path = compatible_versions[-1] / "Ayon"
unreal_plugin_path = unreal_plugin_path.as_posix()
if not env.get("AYON_UNREAL_PLUGIN"):
env["AYON_UNREAL_PLUGIN"] = unreal_plugin_path
# Set default environments if are not set via settings
defaults = {
"AYON_LOG_NO_COLORS": "1",
"UE_PYTHONPATH": os.environ.get("PYTHONPATH", ""),
}
for key, value in defaults.items():
if not env.get(key):
env[key] = value
|