api
Unreal Editor Ayon host API.
Loader
Bases: LoaderPlugin
, ABC
This serves as skeleton for future Ayon specific functionality
Source code in client/ayon_unreal/api/plugin.py
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UnrealActorCreator
Bases: UnrealBaseCreator
Base class for Unreal creator plugins based on actors.
Source code in client/ayon_unreal/api/plugin.py
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create(product_name, instance_data, pre_create_data)
Create instance of the asset.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
product_name | str | Name of the product. | required |
instance_data | dict | Data for the instance. | required |
pre_create_data | dict | Data for the instance. | required |
Returns:
Name | Type | Description |
---|---|---|
CreatedInstance | Created instance. |
Source code in client/ayon_unreal/api/plugin.py
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UnrealAssetCreator
Bases: UnrealBaseCreator
Base class for Unreal creator plugins based on assets.
Source code in client/ayon_unreal/api/plugin.py
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create(product_name, instance_data, pre_create_data)
Create instance of the asset.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
product_name | str | Name of the product. | required |
instance_data | dict | Data for the instance. | required |
pre_create_data | dict | Data for the instance. | required |
Returns:
Name | Type | Description |
---|---|---|
CreatedInstance | Created instance. |
Source code in client/ayon_unreal/api/plugin.py
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UnrealHost
Bases: HostBase
, ILoadHost
, IPublishHost
Unreal host implementation.
For some time this class will re-use functions from module based implementation for backwards compatibility of older unreal projects.
Source code in client/ayon_unreal/api/pipeline.py
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show_tools_dialog()
staticmethod
Show tools dialog with actions leading to show other tools.
Source code in client/ayon_unreal/api/pipeline.py
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show_tools_popup()
staticmethod
Show tools popup with actions leading to show other tools.
Source code in client/ayon_unreal/api/pipeline.py
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containerise(name, namespace, nodes, context, loader=None, suffix='_CON')
Bundles nodes (assets) into a container and add metadata to it.
Unreal doesn't support groups of assets that you can add metadata to. But it does support folders that helps to organize asset. Unfortunately those folders are just that - you cannot add any additional information to them. Ayon Integration Plugin is providing way out - Implementing AssetContainer
Blueprint class. This class when added to folder can handle metadata on it using standard :func:unreal.EditorAssetLibrary.set_metadata_tag()
and :func:unreal.EditorAssetLibrary.get_metadata_tag_values()
. It also stores and monitor all changes in assets in path where it resides. List of those assets is available as assets
property.
This is list of strings starting with asset type and ending with its path: Material /Game/Ayon/Test/TestMaterial.TestMaterial
Source code in client/ayon_unreal/api/pipeline.py
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install()
Install Unreal configuration for AYON.
Source code in client/ayon_unreal/api/pipeline.py
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instantiate(root, name, data, assets=None, suffix='_INS')
Bundles nodes into container.
Marking it with metadata as publishable instance. If assets are provided, they are moved to new path where AyonPublishInstance
class asset is created and imprinted with metadata.
This can then be collected for publishing by Pyblish for example.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
root | str | root path where to create instance container | required |
name | str | name of the container | required |
data | dict | data to imprint on container | required |
assets | list of str | list of asset paths to include in publish instance | None |
suffix | str | suffix string to append to instance name | '_INS' |
Source code in client/ayon_unreal/api/pipeline.py
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ls()
List all containers.
List all found in Content Manager of Unreal and return metadata from them. Adding objectName
to set.
Source code in client/ayon_unreal/api/pipeline.py
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maintained_selection()
Stub to be either implemented or replaced.
This is needed for old publisher implementation, but it is not supported (yet) in UE.
Source code in client/ayon_unreal/api/pipeline.py
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publish()
Shorthand to publish from within host.
Source code in client/ayon_unreal/api/pipeline.py
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show_tools_dialog()
Show dialog with tools.
Dialog will stay visible.
Source code in client/ayon_unreal/api/pipeline.py
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show_tools_popup()
Show popup with tools.
Popup will disappear on click or losing focus.
Source code in client/ayon_unreal/api/pipeline.py
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uninstall()
Uninstall Unreal configuration for Ayon.
Source code in client/ayon_unreal/api/pipeline.py
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