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1049 | class TVPaintAutoDetectRenderCreator(TVPaintCreator):
"""Create Render Layer and Render Pass instances based on scene data.
This is auto-detection creator which can be triggered by user to create
instances based on information in scene. Each used color group in scene
will be created as Render Layer where group name is used as variant and
each TVPaint layer as Render Pass where layer name is used as variant.
Never will have any instances, all instances belong to different creators.
"""
product_type = "render"
label = "Render Layer/Passes"
identifier = "render.auto.detect.creator"
order = CreateRenderPass.order + 10
description = (
"Create Render Layers and Render Passes based on scene setup"
)
detailed_description = AUTODETECT_RENDER_DETAILED_DESCRIPTION
# Settings
enabled = False
allow_group_rename = True
group_name_template = "L{group_index}"
group_idx_offset = 10
group_idx_padding = 3
def apply_settings(self, project_settings):
plugin_settings = (
project_settings
["tvpaint"]
["create"]
["auto_detect_render"]
)
self.enabled = plugin_settings.get("enabled", False)
self.allow_group_rename = plugin_settings["allow_group_rename"]
self.group_name_template = plugin_settings["group_name_template"]
self.group_idx_offset = plugin_settings["group_idx_offset"]
self.group_idx_padding = plugin_settings["group_idx_padding"]
def _rename_groups(
self,
groups_order: list[int],
scene_groups: list[dict[str, Any]]
):
new_group_name_by_id: dict[int, str] = {}
groups_by_id: dict[int, dict[str, Any]] = {
group["group_id"]: group
for group in scene_groups
}
# Count only renamed groups
for idx, group_id in enumerate(groups_order):
group_index_value: str = (
"{{:0>{}}}"
.format(self.group_idx_padding)
.format((idx + 1) * self.group_idx_offset)
)
group_name_fill_values: dict[str, str] = {
"groupIdx": group_index_value,
"groupidx": group_index_value,
"group_idx": group_index_value,
"group_index": group_index_value,
}
group_name: str = self.group_name_template.format(
**group_name_fill_values
)
group: dict[str, Any] = groups_by_id[group_id]
if group["name"] != group_name:
new_group_name_by_id[group_id] = group_name
grg_lines: list[str] = []
for group_id, group_name in new_group_name_by_id.items():
group: dict[str, Any] = groups_by_id[group_id]
grg_line: str = (
"tv_layercolor \"setcolor\" {} {} {} {} {} \"{}\""
).format(
group["clip_id"],
group_id,
group["red"],
group["green"],
group["blue"],
group_name
)
grg_lines.append(grg_line)
group["name"] = group_name
if grg_lines:
execute_george_through_file("\n".join(grg_lines))
def _prepare_render_layer(
self,
project_name: str,
folder_entity: dict[str, Any],
task_entity: dict[str, Any],
group_id: int,
groups: list[dict[str, Any]],
mark_for_review: bool,
existing_instance: Optional[CreatedInstance] = None,
) -> Union[CreatedInstance, None]:
match_group: Union[dict[str, Any], None] = next(
(
group
for group in groups
if group["group_id"] == group_id
),
None
)
if not match_group:
return None
task_name = task_entity["name"]
variant: str = match_group["name"]
creator: CreateRenderlayer = (
self.create_context.creators[CreateRenderlayer.identifier]
)
product_name: str = creator.get_product_name(
project_name,
folder_entity,
task_entity,
variant,
host_name=self.create_context.host_name,
)
if existing_instance is not None:
existing_instance["folderPath"] = folder_entity["path"]
existing_instance["task"] = task_name
existing_instance["productName"] = product_name
return existing_instance
instance_data: dict[str, str] = {
"folderPath": folder_entity["path"],
"task": task_name,
"productType": creator.product_type,
"variant": variant,
}
pre_create_data: dict[str, str] = {
"group_id": group_id,
"mark_for_review": mark_for_review
}
return creator.create(product_name, instance_data, pre_create_data)
def _prepare_render_passes(
self,
project_name: str,
folder_entity: dict[str, Any],
task_entity: dict[str, Any],
render_layer_instance: CreatedInstance,
layers: list[dict[str, Any]],
mark_for_review: bool,
existing_render_passes: list[CreatedInstance]
):
task_name = task_entity["name"]
creator: CreateRenderPass = (
self.create_context.creators[CreateRenderPass.identifier]
)
render_pass_by_layer_name = {}
for render_pass in existing_render_passes:
for layer_name in render_pass["layer_names"]:
render_pass_by_layer_name[layer_name] = render_pass
for layer in layers:
layer_name = layer["name"]
variant = layer_name
render_pass = render_pass_by_layer_name.get(layer_name)
if render_pass is not None:
if (render_pass["layer_names"]) > 1:
variant = render_pass["variant"]
product_name = creator.get_product_name(
project_name,
folder_entity,
task_entity,
variant,
host_name=self.create_context.host_name,
instance=render_pass
)
if render_pass is not None:
render_pass["folderPath"] = folder_entity["path"]
render_pass["task"] = task_name
render_pass["productName"] = product_name
continue
instance_data: dict[str, str] = {
"folderPath": folder_entity["path"],
"task": task_name,
"productType": creator.product_type,
"variant": variant
}
pre_create_data: dict[str, Any] = {
"render_layer_instance_id": render_layer_instance.id,
"layer_names": [layer_name],
"mark_for_review": mark_for_review
}
creator.create(product_name, instance_data, pre_create_data)
def _filter_groups(
self,
layers_by_group_id,
groups_order,
only_visible_groups
):
new_groups_order = []
for group_id in groups_order:
layers: list[dict[str, Any]] = layers_by_group_id[group_id]
if not layers:
continue
if (
only_visible_groups
and not any(
layer
for layer in layers
if layer["visible"]
)
):
continue
new_groups_order.append(group_id)
return new_groups_order
def create(self, product_name, instance_data, pre_create_data):
project_name: str = self.create_context.get_current_project_name()
folder_path: str = instance_data["folderPath"]
task_name: str = instance_data["task"]
folder_entity: dict[str, Any] = ayon_api.get_folder_by_path(
project_name, folder_path)
task_entity: dict[str, Any] = ayon_api.get_task_by_name(
project_name, folder_entity["id"], task_name
)
render_layers_by_group_id: dict[int, CreatedInstance] = {}
render_passes_by_render_layer_id: dict[int, list[CreatedInstance]] = (
collections.defaultdict(list)
)
for instance in self.create_context.instances:
if instance.creator_identifier == CreateRenderlayer.identifier:
group_id = instance["creator_attributes"]["group_id"]
render_layers_by_group_id[group_id] = instance
elif instance.creator_identifier == CreateRenderPass.identifier:
render_layer_id = (
instance
["creator_attributes"]
["render_layer_instance_id"]
)
render_passes_by_render_layer_id[render_layer_id].append(
instance
)
layers_by_group_id: dict[int, list[dict[str, Any]]] = (
collections.defaultdict(list)
)
scene_layers: list[dict[str, Any]] = get_layers_data()
scene_groups: list[dict[str, Any]] = get_groups_data()
groups_order: list[int] = []
for layer in scene_layers:
group_id: int = layer["group_id"]
# Skip 'default' group
if group_id == 0:
continue
layers_by_group_id[group_id].append(layer)
if group_id not in groups_order:
groups_order.append(group_id)
groups_order.reverse()
mark_layers_for_review = pre_create_data.get(
"mark_layers_for_review", False
)
mark_passes_for_review = pre_create_data.get(
"mark_passes_for_review", False
)
rename_groups = pre_create_data.get("rename_groups", False)
only_visible_groups = pre_create_data.get("only_visible_groups", False)
groups_order = self._filter_groups(
layers_by_group_id,
groups_order,
only_visible_groups
)
if not groups_order:
return
if rename_groups:
self._rename_groups(groups_order, scene_groups)
# Make sure all render layers are created
for group_id in groups_order:
instance: Union[CreatedInstance, None] = (
self._prepare_render_layer(
project_name,
folder_entity,
task_entity,
group_id,
scene_groups,
mark_layers_for_review,
render_layers_by_group_id.get(group_id),
)
)
if instance is not None:
render_layers_by_group_id[group_id] = instance
for group_id in groups_order:
layers: list[dict[str, Any]] = layers_by_group_id[group_id]
render_layer_instance: Union[CreatedInstance, None] = (
render_layers_by_group_id.get(group_id)
)
if not layers or render_layer_instance is None:
continue
self._prepare_render_passes(
project_name,
folder_entity,
task_entity,
render_layer_instance,
layers,
mark_passes_for_review,
render_passes_by_render_layer_id[render_layer_instance.id]
)
def get_pre_create_attr_defs(self) -> list[AbstractAttrDef]:
render_layer_creator: CreateRenderlayer = (
self.create_context.creators[CreateRenderlayer.identifier]
)
render_pass_creator: CreateRenderPass = (
self.create_context.creators[CreateRenderPass.identifier]
)
output = []
if self.allow_group_rename:
output.extend([
BoolDef(
"rename_groups",
label="Rename color groups",
tooltip="Will rename color groups using studio template",
default=True
),
BoolDef(
"only_visible_groups",
label="Only visible color groups",
tooltip=(
"Render Layers and rename will happen only on color"
" groups with visible layers."
),
default=True
),
UISeparatorDef()
])
output.extend([
BoolDef(
"mark_layers_for_review",
label="Mark RenderLayers for review",
default=render_layer_creator.mark_for_review
),
BoolDef(
"mark_passes_for_review",
label="Mark RenderPasses for review",
default=render_pass_creator.mark_for_review
)
])
return output
|