lib
get_channel_format(stack_path, channel)
Retrieve the channel format of a specific stack channel.
See alg.mapexport.channelFormat
(javascript API) for more details.
The channel format data is
"label" (str): The channel format label: could be one of [sRGB8, L8, RGB8, L16, RGB16, L16F, RGB16F, L32F, RGB32F] "color" (bool): True if the format is in color, False is grayscale "floating" (bool): True if the format uses floating point representation, false otherwise "bitDepth" (int): Bit per color channel (could be 8, 16 or 32 bpc)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
stack_path | list or str | Path to the stack, could be "Texture set name" or ["Texture set name", "Stack name"] | required |
channel | str | Identifier of the channel to export (see | required |
Returns:
Name | Type | Description |
---|---|---|
dict | The channel format data. |
Source code in client/ayon_substancepainter/api/lib.py
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get_channel_identifiers(stack_path=None)
Return the list of channel identifiers.
If a context is passed (texture set/stack), return only used channels with resolved user channels.
Channel identifiers are
basecolor, height, specular, opacity, emissive, displacement, glossiness, roughness, anisotropylevel, anisotropyangle, transmissive, scattering, reflection, ior, metallic, normal, ambientOcclusion, diffuse, specularlevel, blendingmask, [custom user names].
Parameters:
Name | Type | Description | Default |
---|---|---|---|
stack_path | (list or str, Optional) | Path to the stack, could be "Texture set name" or ["Texture set name", "Stack name"] | None |
Returns:
Name | Type | Description |
---|---|---|
list | List of channel identifiers. |
Source code in client/ayon_substancepainter/api/lib.py
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get_document_structure()
Dump the document structure.
See alg.mapexport.documentStructure
(javascript API) for more details.
Returns:
Name | Type | Description |
---|---|---|
dict | Document structure or None when no project is open |
Source code in client/ayon_substancepainter/api/lib.py
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get_export_presets()
Return Export Preset resource URLs for all available Export Presets.
Returns:
Name | Type | Description |
---|---|---|
dict | {Resource url: GUI Label} |
Source code in client/ayon_substancepainter/api/lib.py
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get_export_templates(config, format='png', strip_folder=True)
Return export config outputs.
This use the Javascript API alg.mapexport.getPathsExportDocumentMaps
which returns a different output than using the Python equivalent substance_painter.export.list_project_textures(config)
.
The nice thing about the Javascript API version is that it returns the output textures grouped by filename template.
A downside is that it doesn't return all the UDIM tiles but per template always returns a single file.
Note
The file format needs to be explicitly passed to the Javascript API but upon exporting through the Python API the file format can be based on the output preset. So it's likely the file extension will mismatch
Warning
Even though the function appears to solely get the expected outputs the Javascript API will actually create the config's texture output folder if it does not exist yet. As such, a valid path must be set.
Example output: { "DefaultMaterial": { "$textureSet_BaseColor($colorSpace)(.$udim)": "DefaultMaterial_BaseColor_ACES - ACEScg.1002.png", # noqa "$textureSet_Emissive($colorSpace)(.$udim)": "DefaultMaterial_Emissive_ACES - ACEScg.1002.png", # noqa "$textureSet_Height($colorSpace)(.$udim)": "DefaultMaterial_Height_Utility - Raw.1002.png", # noqa "$textureSet_Metallic($colorSpace)(.$udim)": "DefaultMaterial_Metallic_Utility - Raw.1002.png", # noqa "$textureSet_Normal($colorSpace)(.$udim)": "DefaultMaterial_Normal_Utility - Raw.1002.png", # noqa "$textureSet_Roughness($colorSpace)(.$udim)": "DefaultMaterial_Roughness_Utility - Raw.1002.png" # noqa } }
Parameters:
Name | Type | Description | Default |
---|---|---|---|
format | (str, Optional) | Output format to write to, defaults to 'png' | 'png' |
strip_folder | (bool, Optional) | Whether to strip the output folder from the output filenames. | True |
Returns:
Name | Type | Description |
---|---|---|
dict | The expected output maps. |
Source code in client/ayon_substancepainter/api/lib.py
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get_filtered_export_preset(export_preset_name, channel_type_names, strip_texture_set=False)
Return export presets included with specific channels requested by users.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
export_preset_name | str | Name of export preset | required |
channel_type_list | list | A list of channel type requested by users | required |
strip_texture_set=False | bool | strip texture set name | required |
custom_export_preset | str | custom export preset name | required |
Returns:
Name | Type | Description |
---|---|---|
dict | export preset data |
Source code in client/ayon_substancepainter/api/lib.py
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get_parsed_export_maps(config, strip_texture_set=False)
Return Export Config's expected output textures with parsed data.
This tries to parse the texture outputs using a Python API export config.
Parses template keys: $project, $mesh, $textureSet, $colorSpace, $udim
Example: {("DefaultMaterial", ""): { "$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)": [ { // OUTPUT DATA FOR FILE #1 OF THE TEMPLATE }, { // OUTPUT DATA FOR FILE #2 OF THE TEMPLATE }, ] }, }}
File output data (all outputs are str
). 1) Parsed tokens: These are parsed tokens from the template, they will only exist if found in the filename template and output filename.
project: Workfile filename without extension
mesh: Filename of the loaded mesh without extension
textureSet: The texture set, e.g. "DefaultMaterial",
colorSpace: The color space, e.g. "ACES - ACEScg",
udim: The udim tile, e.g. "1001"
2) Template output and filepath
filepath: Full path to the resulting texture map, e.g.
"/path/to/mesh_DefaultMaterial_BaseColor_ACES - ACEScg.1002.png",
output: "mesh_DefaultMaterial_BaseColor_ACES - ACEScg.1002.png"
Note: if template had slashes (folders) then `output` will too.
So `output` might include a folder.
Returns:
Name | Type | Description |
---|---|---|
dict | [texture_set, stack]: {template: [file1_data, file2_data]} |
Source code in client/ayon_substancepainter/api/lib.py
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get_parsed_output_maps_as_single_output(result)
Get parsed output maps as single output
Parameters:
Name | Type | Description | Default |
---|---|---|---|
result | dict | all parsed output maps | required |
Returns:
Name | Type | Description |
---|---|---|
dict | parsed output maps as single output |
Source code in client/ayon_substancepainter/api/lib.py
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get_stack_results(stack_results, template_regex, filename, filepath, texture_set, strip_texture_set=False)
Function to get filename and filepath for parsed outputs
Source code in client/ayon_substancepainter/api/lib.py
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load_shelf(path, name=None)
Add shelf to substance painter (for current application session)
This will dynamically add a Shelf for the current session. It's good to note however that these will not persist on restart of the host.
Note
Consider the loaded shelf a static library of resources.
The shelf will not be visible in application preferences in Edit > Settings > Libraries.
The shelf will not show in the Assets browser if it has no existing assets
The shelf will not be a selectable option for selecting it as a destination to import resources too.
Source code in client/ayon_substancepainter/api/lib.py
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prompt_new_file_with_mesh(mesh_filepath)
Prompts the user for a new file using Substance Painter's own dialog.
This will set the mesh path to load to the given mesh and disables the dialog box to disallow the user to change the path. This way we can allow user configuration of a project but set the mesh path ourselves.
Warning
This is very hacky and experimental.
Note
If a project is currently open using the same mesh filepath it can't accurately detect whether the user had actually accepted the new project dialog or whether the project afterwards is still the original project, for example when the user might have cancelled the operation.
Source code in client/ayon_substancepainter/api/lib.py
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set_layer_stack_opacity(node_ids, channel_types)
Function to set the opacity of the layer stack during context Args: node_ids (list[int]): Substance painter root layer node ids channel_types (list[str]): Channel type names as defined as attributes in substance_painter.textureset.ChannelType
Source code in client/ayon_substancepainter/api/lib.py
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strip_template(template, strip='._ ')
Return static characters in a substance painter filename template.
strip_template("$textureSet_HELLO(.$udim)")
HELLO
strip_template("$mesh_$textureSet_HELLO_WORLD_$colorSpace(.$udim)")
HELLO_WORLD
strip_template("$textureSet_HELLO(.$udim)", strip=None)
_HELLO
strip_template("$mesh_$textureSet_$colorSpace(.$udim)", strip=None)
HELLO
strip_template("$textureSet_HELLO(.$udim)")
_HELLO
Parameters:
Name | Type | Description | Default |
---|---|---|---|
template | str | Filename template to strip. | required |
strip | str | Characters to strip from beginning and end of the static string in template. Defaults to: | '._ ' |
Returns:
Name | Type | Description |
---|---|---|
str | The static string in filename template. |
Source code in client/ayon_substancepainter/api/lib.py
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