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455 | class NukePlaceholderLoadPlugin(NukePlaceholderPlugin, PlaceholderLoadMixin):
identifier = "nuke.load"
label = "Nuke load"
def _parse_placeholder_node_data(self, node):
placeholder_data = super(
NukePlaceholderLoadPlugin, self
)._parse_placeholder_node_data(node)
node_knobs = node.knobs()
nb_children = 0
if "nb_children" in node_knobs:
nb_children = int(node_knobs["nb_children"].getValue())
placeholder_data["nb_children"] = nb_children
siblings = []
if "siblings" in node_knobs:
siblings = node_knobs["siblings"].values()
placeholder_data["siblings"] = siblings
node_full_name = node.fullName()
placeholder_data["group_name"] = node_full_name.rpartition(".")[0]
placeholder_data["last_loaded"] = []
placeholder_data["delete"] = False
return placeholder_data
def _get_loaded_repre_ids(self):
loaded_representation_ids = self.builder.get_shared_populate_data(
"loaded_representation_ids"
)
if loaded_representation_ids is None:
loaded_representation_ids = set()
for node in nuke.allNodes():
if "repre_id" in node.knobs():
loaded_representation_ids.add(
node.knob("repre_id").getValue()
)
self.builder.set_shared_populate_data(
"loaded_representation_ids", loaded_representation_ids
)
return loaded_representation_ids
def _before_placeholder_load(self, placeholder):
placeholder.data["nodes_init"] = nuke.allNodes()
def _before_repre_load(self, placeholder, representation):
placeholder.data["last_repre_id"] = representation["id"]
def collect_placeholders(self):
output = []
scene_placeholders = self._collect_scene_placeholders()
for node_name, node in scene_placeholders.items():
plugin_identifier_knob = node.knob("plugin_identifier")
if (
plugin_identifier_knob is None
or plugin_identifier_knob.getValue() != self.identifier
):
continue
placeholder_data = self._parse_placeholder_node_data(node)
# TODO do data validations and maybe updgrades if are invalid
output.append(
LoadPlaceholderItem(node_name, placeholder_data, self)
)
return output
def populate_placeholder(self, placeholder):
self.populate_load_placeholder(placeholder)
def repopulate_placeholder(self, placeholder):
repre_ids = self._get_loaded_repre_ids()
self.populate_load_placeholder(placeholder, repre_ids)
def get_placeholder_options(self, options=None):
return self.get_load_plugin_options(options)
def post_placeholder_process(self, placeholder, failed):
"""Cleanup placeholder after load of its corresponding representations.
Args:
placeholder (PlaceholderItem): Item which was just used to load
representation.
failed (bool): Loading of representation failed.
"""
# deselect all selected nodes
placeholder_node = nuke.toNode(placeholder.scene_identifier)
# getting the latest nodes added
# TODO get from shared populate data!
nodes_init = placeholder.data["nodes_init"]
nodes_loaded = list(set(nuke.allNodes()) - set(nodes_init))
self.log.debug("Loaded nodes: {}".format(nodes_loaded))
if not nodes_loaded:
return
placeholder.data["delete"] = True
nodes_loaded = self._move_to_placeholder_group(
placeholder, nodes_loaded
)
placeholder.data["last_loaded"] = nodes_loaded
refresh_nodes(nodes_loaded)
# positioning of the loaded nodes
min_x, min_y, _, _ = get_extreme_positions(nodes_loaded)
for node in nodes_loaded:
xpos = (node.xpos() - min_x) + placeholder_node.xpos()
ypos = (node.ypos() - min_y) + placeholder_node.ypos()
node.setXYpos(xpos, ypos)
refresh_nodes(nodes_loaded)
# fix the problem of z_order for backdrops
self._fix_z_order(placeholder)
if placeholder.data.get("keep_placeholder"):
self._imprint_siblings(placeholder)
if placeholder.data["nb_children"] == 0:
# save initial nodes positions and dimensions, update them
# and set inputs and outputs of loaded nodes
if placeholder.data.get("keep_placeholder"):
self._imprint_inits()
self._update_nodes(placeholder, nuke.allNodes(), nodes_loaded)
self._set_loaded_connections(placeholder)
elif placeholder.data["siblings"]:
# create copies of placeholder siblings for the new loaded nodes,
# set their inputs and outputs and update all nodes positions and
# dimensions and siblings names
siblings = get_nodes_by_names(placeholder.data["siblings"])
refresh_nodes(siblings)
copies = self._create_sib_copies(placeholder)
new_nodes = list(copies.values()) # copies nodes
self._update_nodes(new_nodes, nodes_loaded)
placeholder_node.removeKnob(placeholder_node.knob("siblings"))
new_nodes_name = get_names_from_nodes(new_nodes)
imprint(placeholder_node, {"siblings": new_nodes_name})
self._set_copies_connections(placeholder, copies)
self._update_nodes(
nuke.allNodes(),
new_nodes + nodes_loaded,
20
)
new_siblings = get_names_from_nodes(new_nodes)
placeholder.data["siblings"] = new_siblings
else:
# if the placeholder doesn't have siblings, the loaded
# nodes will be placed in a free space
xpointer, ypointer = find_free_space_to_paste_nodes(
nodes_loaded, direction="bottom", offset=200
)
node = nuke.createNode("NoOp")
reset_selection()
nuke.delete(node)
for node in nodes_loaded:
xpos = (node.xpos() - min_x) + xpointer
ypos = (node.ypos() - min_y) + ypointer
node.setXYpos(xpos, ypos)
placeholder.data["nb_children"] += 1
reset_selection()
# go back to root group
nuke.root().begin()
def _move_to_placeholder_group(self, placeholder, nodes_loaded):
"""
opening the placeholder's group and copying loaded nodes in it.
Returns :
nodes_loaded (list): the new list of pasted nodes
"""
groups_name = placeholder.data["group_name"]
reset_selection()
select_nodes(nodes_loaded)
if groups_name:
with node_tempfile() as filepath:
nuke.nodeCopy(filepath)
for node in nuke.selectedNodes():
nuke.delete(node)
group = nuke.toNode(groups_name)
group.begin()
nuke.nodePaste(filepath)
nodes_loaded = nuke.selectedNodes()
return nodes_loaded
def _fix_z_order(self, placeholder):
"""Fix the problem of z_order when a backdrop is loaded."""
nodes_loaded = placeholder.data["last_loaded"]
loaded_backdrops = []
bd_orders = set()
for node in nodes_loaded:
if isinstance(node, nuke.BackdropNode):
loaded_backdrops.append(node)
bd_orders.add(node.knob("z_order").getValue())
if not bd_orders:
return
sib_orders = set()
for node_name in placeholder.data["siblings"]:
node = nuke.toNode(node_name)
if isinstance(node, nuke.BackdropNode):
sib_orders.add(node.knob("z_order").getValue())
if not sib_orders:
return
min_order = min(bd_orders)
max_order = max(sib_orders)
for backdrop_node in loaded_backdrops:
z_order = backdrop_node.knob("z_order").getValue()
backdrop_node.knob("z_order").setValue(
z_order + max_order - min_order + 1)
def _imprint_siblings(self, placeholder):
"""
- add siblings names to placeholder attributes (nodes loaded with it)
- add Id to the attributes of all the other nodes
"""
loaded_nodes = placeholder.data["last_loaded"]
loaded_nodes_set = set(loaded_nodes)
data = {"repre_id": str(placeholder.data["last_repre_id"])}
for node in loaded_nodes:
node_knobs = node.knobs()
if "builder_type" not in node_knobs:
# save the id of representation for all imported nodes
imprint(node, data)
node.knob("repre_id").setVisible(False)
refresh_node(node)
continue
if (
"is_placeholder" not in node_knobs
or (
"is_placeholder" in node_knobs
and node.knob("is_placeholder").value()
)
):
siblings = list(loaded_nodes_set - {node})
siblings_name = get_names_from_nodes(siblings)
siblings = {"siblings": siblings_name}
imprint(node, siblings)
def _imprint_inits(self):
"""Add initial positions and dimensions to the attributes"""
for node in nuke.allNodes():
refresh_node(node)
imprint(node, {"x_init": node.xpos(), "y_init": node.ypos()})
node.knob("x_init").setVisible(False)
node.knob("y_init").setVisible(False)
width = node.screenWidth()
height = node.screenHeight()
if "bdwidth" in node.knobs():
imprint(node, {"w_init": width, "h_init": height})
node.knob("w_init").setVisible(False)
node.knob("h_init").setVisible(False)
refresh_node(node)
def _update_nodes(
self, placeholder, nodes, considered_nodes, offset_y=None
):
"""Adjust backdrop nodes dimensions and positions.
Considering some nodes sizes.
Args:
nodes (list): list of nodes to update
considered_nodes (list): list of nodes to consider while updating
positions and dimensions
offset (int): distance between copies
"""
placeholder_node = nuke.toNode(placeholder.scene_identifier)
min_x, min_y, max_x, max_y = get_extreme_positions(considered_nodes)
diff_x = diff_y = 0
contained_nodes = [] # for backdrops
if offset_y is None:
width_ph = placeholder_node.screenWidth()
height_ph = placeholder_node.screenHeight()
diff_y = max_y - min_y - height_ph
diff_x = max_x - min_x - width_ph
contained_nodes = [placeholder_node]
min_x = placeholder_node.xpos()
min_y = placeholder_node.ypos()
else:
siblings = get_nodes_by_names(placeholder.data["siblings"])
minX, _, maxX, _ = get_extreme_positions(siblings)
diff_y = max_y - min_y + 20
diff_x = abs(max_x - min_x - maxX + minX)
contained_nodes = considered_nodes
if diff_y <= 0 and diff_x <= 0:
return
for node in nodes:
refresh_node(node)
if (
node == placeholder_node
or node in considered_nodes
):
continue
if (
not isinstance(node, nuke.BackdropNode)
or (
isinstance(node, nuke.BackdropNode)
and not set(contained_nodes) <= set(node.getNodes())
)
):
if offset_y is None and node.xpos() >= min_x:
node.setXpos(node.xpos() + diff_x)
if node.ypos() >= min_y:
node.setYpos(node.ypos() + diff_y)
else:
width = node.screenWidth()
height = node.screenHeight()
node.knob("bdwidth").setValue(width + diff_x)
node.knob("bdheight").setValue(height + diff_y)
refresh_node(node)
def _set_loaded_connections(self, placeholder):
"""
set inputs and outputs of loaded nodes"""
placeholder_node = nuke.toNode(placeholder.scene_identifier)
input_node, output_node = get_group_io_nodes(
placeholder.data["last_loaded"]
)
for node in placeholder_node.dependent():
for idx in range(node.inputs()):
if node.input(idx) == placeholder_node and output_node:
node.setInput(idx, output_node)
for node in placeholder_node.dependencies():
for idx in range(placeholder_node.inputs()):
if placeholder_node.input(idx) == node and input_node:
input_node.setInput(0, node)
def _create_sib_copies(self, placeholder):
""" creating copies of the palce_holder siblings (the ones who were
loaded with it) for the new nodes added
Returns :
copies (dict) : with copied nodes names and their copies
"""
copies = {}
siblings = get_nodes_by_names(placeholder.data["siblings"])
for node in siblings:
new_node = duplicate_node(node)
x_init = int(new_node.knob("x_init").getValue())
y_init = int(new_node.knob("y_init").getValue())
new_node.setXYpos(x_init, y_init)
if isinstance(new_node, nuke.BackdropNode):
w_init = new_node.knob("w_init").getValue()
h_init = new_node.knob("h_init").getValue()
new_node.knob("bdwidth").setValue(w_init)
new_node.knob("bdheight").setValue(h_init)
refresh_node(node)
if "repre_id" in node.knobs().keys():
node.removeKnob(node.knob("repre_id"))
copies[node.name()] = new_node
return copies
def _set_copies_connections(self, placeholder, copies):
"""Set inputs and outputs of the copies.
Args:
copies (dict): Copied nodes by their names.
"""
last_input, last_output = get_group_io_nodes(
placeholder.data["last_loaded"]
)
siblings = get_nodes_by_names(placeholder.data["siblings"])
siblings_input, siblings_output = get_group_io_nodes(siblings)
copy_input = copies[siblings_input.name()]
copy_output = copies[siblings_output.name()]
for node_init in siblings:
if node_init == siblings_output:
continue
node_copy = copies[node_init.name()]
for node in node_init.dependent():
for idx in range(node.inputs()):
if node.input(idx) != node_init:
continue
if node in siblings:
copies[node.name()].setInput(idx, node_copy)
else:
last_input.setInput(0, node_copy)
for node in node_init.dependencies():
for idx in range(node_init.inputs()):
if node_init.input(idx) != node:
continue
if node_init == siblings_input:
copy_input.setInput(idx, node)
elif node in siblings:
node_copy.setInput(idx, copies[node.name()])
else:
node_copy.setInput(idx, last_output)
siblings_input.setInput(0, copy_output)
|