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229 | class AlembicModelLoader(load.LoaderPlugin):
"""
This will load alembic model or anim into script.
Note: The class name `AlembicModelLoader` can't be changed for backward
compatibility, even though it can read more than just alembic files.
"""
product_types = {"model", "pointcache", "animation", "fbx", "usd"}
representations = {"*"}
extensions = {"abc", "fbx", "obj", "usd", "usda"}
settings_category = "nuke"
label = "Load Geo"
icon = "cube"
color = "orange"
node_color = "0x4ecd91ff"
def load(self, context, name, namespace, data):
# get main variables
project_name = context["project"]["name"]
version_entity = context["version"]
version_attributes = version_entity["attrib"]
first = version_attributes.get("frameStart")
last = version_attributes.get("frameEnd")
fps = version_attributes.get("fps") or nuke.root()["fps"].getValue()
namespace = namespace or context["folder"]["name"]
object_name = "{}_{}".format(name, namespace)
# prepare data for imprinting
data_imprint = {
"frameStart": first,
"frameEnd": last,
"version": version_entity["version"]
}
# add attributes from the version to imprint to metadata knob
for k in ["source", "fps"]:
data_imprint[k] = version_attributes[k]
# getting file path
file = self.filepath_from_context(context).replace("\\", "/")
with maintained_selection():
model_node = nuke.createNode(
"ReadGeo2",
"name {} file {} ".format(
object_name, file),
inpanel=False
)
model_node.forceValidate()
# Force refresh
self._select_all_items(model_node)
model_node = self._fix_scene_view_contents(model_node)
self._set_fps(model_node, fps)
# color node by correct color by actual version
self.node_version_color(project_name, version_entity, model_node)
return containerise(
node=model_node,
name=name,
namespace=namespace,
context=context,
loader=self.__class__.__name__,
data=data_imprint)
def update(self, container, context):
"""
Called by Scene Inventory when look should be updated to current
version.
If any reference edits cannot be applied, eg. shader renamed and
material not present, reference is unloaded and cleaned.
All failed edits are highlighted to the user via message box.
Args:
container: object that has look to be updated
context: (dict): relationship data to get proper
representation from DB and persisted
data in .json
Returns:
None
"""
# Get version from io
project_name = context["project"]["name"]
version_entity = context["version"]
repre_entity = context["representation"]
# get corresponding node
model_node = container["node"]
# get main variables
version_attributes = version_entity["attrib"]
first = version_attributes.get("frameStart")
last = version_attributes.get("frameEnd")
fps = version_attributes.get("fps") or nuke.root()["fps"].getValue()
# prepare data for imprinting
data_imprint = {
"representation": repre_entity["id"],
"frameStart": first,
"frameEnd": last,
"version": version_entity["version"]
}
# add additional metadata from the version to imprint to Avalon knob
for k in ["source", "fps"]:
data_imprint[k] = version_attributes[k]
# getting file path
file = get_representation_path(repre_entity).replace("\\", "/")
model_node["file"].setValue(file)
self._select_all_items(model_node)
with maintained_selection():
model_node = self._fix_scene_view_contents(model_node)
self._set_fps(model_node, fps)
# color node by correct color by actual version
self.node_version_color(project_name, version_entity, model_node)
self.log.info(
"updated to version: {}".format(version_entity["version"])
)
return update_container(model_node, data_imprint)
def _select_all_items(self, node):
# Alembic
scene_view = node.knob("scene_view")
if scene_view is not None:
# Ensure all items are imported and selected.
scene_view.setImportedItems(scene_view.getAllItems())
scene_view.setSelectedItems(scene_view.getAllItems())
return
# USD
scene_graph = node.knob("scene_graph")
if scene_graph is not None:
items = scene_graph.getItems()
names = [x[0] for x in items]
scene_graph.setSelectedItems(names)
return
def _fix_scene_view_contents(self, node: nuke.Node) -> nuke.Node:
"""Fix UI not displaying `scene_view` or `scene_graph` correctly."""
node['selected'].setValue(True)
# collect input output dependencies
dependencies = node.dependencies()
dependent = node.dependent()
# workaround because nuke's bug is
# not adding animation keys properly
xpos = node.xpos()
ypos = node.ypos()
nuke.nodeCopy("%clipboard%")
nuke.delete(node)
# paste the node back and set the position
nuke.nodePaste("%clipboard%")
node = nuke.selectedNode()
node.setXYpos(xpos, ypos)
# link to original input nodes
for i, input in enumerate(dependencies):
node.setInput(i, input)
# link to original output nodes
for d in dependent:
index = next(
(
i
for i, dpcy in enumerate(d.dependencies())
if node is dpcy
),
0,
)
d.setInput(index, node)
return node
def _set_fps(self, node, fps):
# Loaded USD files don't expose frame rate knob so it may not exist
# so we only set `frame_rate` if it's exposed, e.g. on loaded Alembic
knob = node.knob("frame_rate")
if knob is None:
return
knob.setValue(float(fps))
def node_version_color(self, project_name, version_entity, node):
""" Coloring a node by correct color by actual version"""
last_version_entity = ayon_api.get_last_version_by_product_id(
project_name, version_entity["productId"], fields={"id"}
)
# change color of node
if version_entity["id"] == last_version_entity["id"]:
color_value = self.node_color
else:
color_value = "0xd88467ff"
node["tile_color"].setValue(int(color_value, 16))
def switch(self, container, context):
self.update(container, context)
def remove(self, container):
node = nuke.toNode(container['objectName'])
with viewer_update_and_undo_stop():
nuke.delete(node)
|