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148 | class MotionBuilderCreator(Creator, MotionBuilderCreatorBase):
settings_category = "motionbuilder"
skip_discovery = True
def create(self, product_name, instance_data, pre_create_data):
creator_attributes = instance_data.setdefault(
"creator_attributes", {})
for key in [
"EmbedMedia",
"SaveSelectedModelsOnly",
"KeepTransformHierarchy",
]:
if key in pre_create_data:
creator_attributes[key] = pre_create_data[key]
instance_node = self.create_node(product_name)
instance_data["instance_node"] = instance_node
# TODO: supports to select models to be published
if pre_create_data.get("SaveSelectedModelsOnly"):
instance_data["selected_nodes"] = [
sel.Name for sel in get_selection()
]
node = get_node_by_name(instance_node)
if node:
for sel in get_selection():
node.ConnectSrc(sel)
product_type = instance_data.get("productType")
if not product_type:
product_type = self.product_base_type
instance = CreatedInstance(
product_base_type=self.product_base_type,
product_type=product_type,
product_name=product_name,
data=instance_data,
creator=self
)
self._add_instance_to_context(instance)
instances_imprint(instance_node, instance.data_to_store())
return instance
def collect_instances(self):
self.cache_instance_data(self.collection_shared_data)
cached_instances = (
self.collection_shared_data["mbuilder_cached_instances"]
)
for instance in cached_instances.get(self.identifier, []):
created_instance = CreatedInstance.from_existing(
read(get_node_by_name(instance)), self
)
self._add_instance_to_context(created_instance)
def update_instances(self, update_list):
for created_inst, changes in update_list:
instance_node = created_inst.get("instance_node")
new_values = {
key: changes[key].new_value
for key in changes.changed_keys
}
product_name = new_values.get("productName", "")
if product_name and instance_node != product_name:
new_product_name = new_values["productName"]
node = get_node_by_name(instance_node)
instance_node = new_product_name
created_inst["instance_node"] = instance_node
node.Name = instance_node
instances_imprint(
instance_node,
created_inst.data_to_store()
)
def remove_instances(self, instances):
"""Remove specified instance from the scene.
This is only removing `id` parameter so instance is no longer
instance, because it might contain valuable data for artist.
"""
for instance in instances:
instance_node = get_node_by_name(
instance.data.get("instance_node")
)
if instance_node:
instance_node.FBDelete()
self._remove_instance_from_context(instance)
def get_instance_attr_defs(self):
return [
BoolDef("EmbedMedia",
label="Embed Media"),
BoolDef("SaveSelectedModelsOnly",
label="Save Selected Models Only"),
BoolDef("KeepTransformHierarchy",
label="Keep Transform Hierarchy"),
]
def get_pre_create_attr_defs(self):
return self.get_instance_attr_defs()
|