Bases: MayaInstancePlugin
, OptionalPyblishPluginMixin
Validate if mesh is made of triangles for Unreal Engine
Source code in client/ayon_maya/plugins/publish/validate_unreal_mesh_triangulated.py
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39 | class ValidateUnrealMeshTriangulated(plugin.MayaInstancePlugin,
OptionalPyblishPluginMixin):
"""Validate if mesh is made of triangles for Unreal Engine"""
order = ValidateMeshOrder
families = ["staticMesh"]
label = "Mesh is Triangulated"
actions = [ayon_maya.api.action.SelectInvalidAction]
active = False
@classmethod
def get_invalid(cls, instance):
invalid = []
meshes = cmds.ls(instance, type="mesh", long=True)
for mesh in meshes:
faces = cmds.polyEvaluate(mesh, face=True)
tris = cmds.polyEvaluate(mesh, triangle=True)
if faces != tris:
invalid.append(mesh)
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise PublishValidationError("Found meshes without triangles")
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