Bases: MayaExtractorPlugin
Extract Unreal Static Mesh as FBX from Maya.
Source code in client/ayon_maya/plugins/publish/extract_unreal_staticmesh.py
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57 | class ExtractUnrealStaticMesh(plugin.MayaExtractorPlugin):
"""Extract Unreal Static Mesh as FBX from Maya. """
order = pyblish.api.ExtractorOrder - 0.1
label = "Extract Unreal Static Mesh"
families = ["staticMesh"]
def process(self, instance):
members = instance.data.get("geometryMembers", [])
if instance.data.get("collisionMembers"):
members = members + instance.data.get("collisionMembers")
fbx_exporter = fbx.FBXExtractor(log=self.log)
# Define output path
staging_dir = self.staging_dir(instance)
filename = "{0}.fbx".format(instance.name)
path = os.path.join(staging_dir, filename)
# The export requires forward slashes because we need
# to format it into a string in a mel expression
path = path.replace('\\', '/')
self.log.debug("Extracting FBX to: {0}".format(path))
self.log.debug("Members: {0}".format(members))
self.log.debug("Instance: {0}".format(instance[:]))
fbx_exporter.set_options_from_instance(instance)
with maintained_selection():
with parent_nodes(members):
self.log.debug("Un-parenting: {}".format(members))
fbx_exporter.export(members, path)
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'fbx',
'ext': 'fbx',
'files': filename,
"stagingDir": staging_dir,
}
instance.data["representations"].append(representation)
self.log.debug("Extract FBX successful to: {0}".format(path))
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