extract_layout
ExtractLayout
Bases: MayaExtractorPlugin
Extract a layout.
Source code in client/ayon_maya/plugins/publish/extract_layout.py
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convert_transformation_matrix(transform_mm, rotation)
Convert matrix to list of transformation matrix for Unreal Engine fbx asset import.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
transform_mm | MMatrix | Local Matrix for the asset | required |
rotation | list | Rotations of the asset | required |
Returns:
Type | Description |
---|---|
MMatrix | List[om.MMatrix]: List of transformation matrix of the asset |
Source code in client/ayon_maya/plugins/publish/extract_layout.py
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process_containers(containers)
Allow to collect the asset containers through sub-assembly workflow if there is a layout container.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
containers | list[str] | Ayon asset containers | required |
Returns:
Type | Description |
---|---|
dict[str, str]: container mapping to its related root transform node |
Source code in client/ayon_maya/plugins/publish/extract_layout.py
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convert_matrix_to_4x4_list(value)
Convert matrix or flat list to 4x4 matrix list Example: >>> convert_matrix_to_4x4_list(om.MMatrix()) [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]] >>> convert_matrix_to_4x4_list( ... [1, 0, 0, 0, ... 0, 1, 0, 0, ... 0, 0, 1, 0, ... 0, 0, 0, 1] ... ) [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
Source code in client/ayon_maya/plugins/publish/extract_layout.py
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is_valid_uuid(value)
Return whether value is a valid UUID
Source code in client/ayon_maya/plugins/publish/extract_layout.py
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