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412 | class LayoutLoader(plugin.Loader):
"""Layout Loader (json)"""
product_types = {"layout"}
representations = {"json"}
label = "Load Layout"
order = -10
icon = "code-fork"
color = "orange"
# For JSON elements where we don't know what representation
# to use, prefer to load the representation in this order.
repre_order_by_name: dict[str, int] = {
key: i for i, key in enumerate([
"fbx", "abc", "usd", "vdb", "ma"
])
}
def _get_repre_contexts_by_version_id(
self,
data: dict,
context: dict
) -> dict[str, list[dict[str, dict]]]:
"""Fetch all representation contexts for all version ids in data
at once - as optimal query."""
version_ids = {
element.get("version")
for element in data
}
version_ids.discard(None)
if not version_ids:
return {}
output = collections.defaultdict(list)
project_name: str = context["project"]["name"]
repre_entities = ayon_api.get_representations(
project_name,
version_ids=version_ids
)
repre_contexts = get_representation_contexts(
project_name,
repre_entities
)
for repre_context in repre_contexts.values():
version_id = repre_context["version"]["id"]
output[version_id].append(repre_context)
return dict(output)
def get_container_root(self, container, element):
"""Get the container root and check with the
namespace of the root aligning to the instance_name
from element.
If it does not match, the instance_name from the element
is set to the namespace of the container root.
Args:
container (str): container node name.
element (dict[str, Any]): element data from layout json
Returns:
str: container root dag node.
"""
# TODO: Improve this logic to support multiples of same asset
# and to avoid bugs with containers getting renamed by artists
# Get the highest root node from the loaded container
members = get_container_members(
container,
include_reference_associated_nodes=True
)
roots = get_highest_in_hierarchy(members)
# Assume only one root for a loaded container, use the first one.
root = next(iter(roots), None)
if not root:
raise RuntimeError(
f"Unable to find asset root for container: {container}"
)
# For loading multiple layouts with the same namespaces
# Once namespace is already found, it would be replaced
# by new namespace but still applies the correct
# transformation data
element["instance_name"] = cmds.getAttr(f"{container}.namespace")
return root
@staticmethod
def _get_loader_name(product_type: str) -> Optional[str]:
if product_type in {
"rig", "model", "camera",
"animation", "staticMesh",
"skeletalMesh"
}:
return "ReferenceLoader"
return None
def _process_element(
self,
element: dict[str, Any],
repre_contexts_by_version_id: dict[str, list[dict]]
) -> list[str]:
"""Load one of the elements from a layout JSON file.
Each element will specify a version for which we will load
the first representation.
"""
version_id = element.get("version")
if not version_id:
self.log.warning(
f"No version id found in element: {element}")
return []
repre_contexts: list[dict] = repre_contexts_by_version_id.get(
version_id, []
)
if not repre_contexts:
self.log.error(
"No representations found for version id:"
f" {version_id}")
return []
def _sort_by_preferred_order(_repre_context: dict) -> int:
_repre_name: str = _repre_context["representation"]["name"]
return self.repre_order_by_name.get(
_repre_name,
len(self.repre_order_by_name) + 1
)
repre_contexts.sort(key=_sort_by_preferred_order)
# Get preferred loader
loader_name: Optional[str] = element.get("loader")
if not loader_name:
product_type = element.get("product_type")
if product_type is None:
# Backwards compatibility
product_type = element.get("family")
loader_name = self._get_loader_name(product_type)
# Find loader plugin
# TODO: Cache the loaders by name once
loader = get_loaders_by_name().get(loader_name, None)
if not loader:
self.log.error(
f"No valid loader '{loader_name}' found for: {element}"
)
return []
# Find a matching representation for the loader among
# the ordered representations of the version
# TODO: We should actually figure out from the published data what
# representation is actually preferred instead of guessing
# a first entry that is compatible with the loader
supported_repre_context: Optional[dict[str, dict[str, Any]]] = None
for repre_context in repre_contexts:
if loader.is_compatible_loader(repre_context):
supported_repre_context = repre_context
if not supported_repre_context:
self.log.error(
f"Loader '{loader_name}' does not support"
f" representation contexts: {repre_contexts}"
)
return []
# Load the representation
# TODO: Currently load API does not enforce a return data structure
# from the `Loader.load` call. In Maya ReferenceLoader may return
# a list of container nodes (objectSet names) but others may return a
# single container node.
instance_name: str = element['instance_name']
result = load_with_repre_context(
loader,
repre_context=supported_repre_context,
namespace=instance_name
)
if isinstance(result, str):
containers: list[str] = [result]
elif isinstance(result, list):
containers: list[str] = result
else:
self.log.warning(
f"Loader {loader} returned invalid container data: {result}"
)
return []
# Move the container root node
for container in containers:
self.set_transformation(container, element)
return containers
def set_transformation(self, container: str, element: dict[str, Any]):
"""Transform objects in the loaded container.
1. Transform the root of the loaded container using the element's
transform matrix.
2. For object transformation in element `object_transform` data
apply transformation overrides to children nodes.
"""
container_root = self.get_container_root(container, element)
if "unreal" in element.get("host", []):
# Special behavior for Unreal import
transform = element["transform"]
self._set_transformation(container_root, transform)
return
transform = element["transform_matrix"]
# flatten matrix to a list
maya_transform_matrix: list[float] = [
element for row in transform for element in row
]
self._set_transformation_by_matrix(container_root,
maya_transform_matrix)
instance_name = element["instance_name"]
for object_data in element.get("object_transform", []):
for obj_name, transform_matrix in object_data.items():
expected_name: str = f"{instance_name}:{obj_name}"
obj_transforms = cmds.ls(
expected_name,
type="transform",
long=True
)
if not obj_transforms:
self.log.warning(
f"No transforms found for: {expected_name}"
)
continue
if len(obj_transforms) > 1:
self.log.warning(
f"Multiple transforms found for {expected_name}. "
"Using the first one instead."
)
continue
obj_root = obj_transforms[0]
# flatten matrix to a list
maya_transform_matrix: list[float] = [
element for row in transform_matrix for element in row
]
self._set_transformation_by_matrix(
obj_root,
maya_transform_matrix
)
def _set_transformation(self, node: str, transform: dict):
translation = [
transform["translation"]["x"],
transform["translation"]["z"],
transform["translation"]["y"]
]
rotation = [
math.degrees(transform["rotation"]["x"]),
-math.degrees(transform["rotation"]["z"]),
math.degrees(transform["rotation"]["y"]),
]
scale = [
transform["scale"]["x"],
transform["scale"]["z"],
transform["scale"]["y"]
]
cmds.xform(
node,
translation=translation,
rotation=rotation,
scale=scale
)
def _set_transformation_by_matrix(self, node: str, transform: list[float]):
"""Set transformation with transform matrix and rotation data
for the imported asset.
Args:
node (str): Transform node name
transform (list[float]): Transformations of the asset
"""
transform_mm = om.MMatrix(transform)
convert_transform = om.MTransformationMatrix(transform_mm)
convert_translation = convert_transform.translation(om.MSpace.kWorld)
convert_scale = convert_transform.scale(om.MSpace.kWorld)
convert_rotation = convert_transform.rotation()
rotation_degrees = [om.MAngle(convert_rotation.x).asDegrees(),
om.MAngle(convert_rotation.z).asDegrees(),
om.MAngle(convert_rotation.y).asDegrees()]
translation = [
convert_translation.x,
convert_translation.z,
convert_translation.y
]
cmds.xform(
node,
translation=translation,
rotation=rotation_degrees,
scale=[convert_scale[0], convert_scale[2], convert_scale[1]]
)
def load(self, context, name, namespace, options):
path = self.filepath_from_context(context)
self.log.info(f">>> loading json [ {path} ]")
with open(path, "r") as fp:
data = json.load(fp)
# get the list of representations by using version id
repre_contexts_by_version_id = self._get_repre_contexts_by_version_id(
data, context
)
containers: list[str] = []
for element in data:
loaded_containers = self._process_element(
element,
repre_contexts_by_version_id
)
containers.extend(loaded_containers)
folder_name = context["folder"]["name"]
namespace = namespace or unique_namespace(
folder_name + "_",
prefix="_" if folder_name[0].isdigit() else "",
suffix="_",
)
return containerise(
name=name,
namespace=namespace,
nodes=containers,
context=context,
loader=self.__class__.__name__)
def update(self, container, context):
repre_entity = context["representation"]
path = self.filepath_from_context(context)
self.log.info(f">>> loading json [ {path} ]")
with open(path, "r") as fp:
data = json.load(fp)
# get the list of representations by using version id
repre_contexts_by_version_id = self._get_repre_contexts_by_version_id(
data, context
)
container_node: str = container["objectName"]
# On load, we collected the loaded containers into
# the layout container, to update existing containers we match
# them by those container node names.
member_containers = get_container_members(container)
for element in data:
# Find a matching container node among the members
# TODO: Make this lookup more reliable than just
# checking the container node name.
instance_name: str = element.get("instance_name")
update_containers: list[str] = [
node for node in member_containers
if instance_name in node
]
if update_containers:
# Update existing elements
for update_container in update_containers:
self.set_transformation(update_container,
element)
else:
# Load new elements and add them to container
loaded_containers = self._process_element(
element, repre_contexts_by_version_id
)
cmds.sets(loaded_containers, add=container_node)
# Update metadata
cmds.setAttr("{}.representation".format(container_node),
repre_entity["id"],
type="string")
def switch(self, container, context):
self.update(container, context)
def remove(self, container):
container_node: str = container['objectName']
members = cmds.sets(container_node, query=True)
cmds.lockNode(members, lock=False)
cmds.delete([container_node] + members)
# Clean up the namespace
try:
cmds.namespace(
removeNamespace=container['namespace'],
deleteNamespaceContent=True)
except RuntimeError:
pass
|