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187 | class ConnectYetiRig(InventoryAction):
"""Connect Yeti Rig with an animation or pointcache."""
label = "Connect Yeti Rig"
icon = "link"
color = "white"
def process(self, containers):
# Validate selection is more than 1.
message = (
"Only 1 container selected. 2+ containers needed for this action."
)
if len(containers) == 1:
self.display_warning(message)
return
# Categorize containers by product type.
containers_by_product_type = defaultdict(list)
repre_ids = {
container["representation"]
for container in containers
}
repre_contexts_by_id = get_repres_contexts(repre_ids)
for container in containers:
repre_id = container["representation"]
repre_context = repre_contexts_by_id[repre_id]
product_type = repre_context["product"]["productType"]
containers_by_product_type.setdefault(product_type, [])
containers_by_product_type[product_type].append(container)
# Validate to only 1 source container.
source_containers = containers_by_product_type.get("animation", [])
source_containers += containers_by_product_type.get("pointcache", [])
source_container_namespaces = [
x["namespace"] for x in source_containers
]
message = (
"{} animation containers selected:\n\n{}\n\nOnly select 1 of type "
"\"animation\" or \"pointcache\".".format(
len(source_containers), source_container_namespaces
)
)
if len(source_containers) != 1:
self.display_warning(message)
return
source_container = source_containers[0]
source_ids = self.nodes_by_id(source_container)
# Target containers.
target_ids = {}
inputs = []
yeti_rig_containers = containers_by_product_type.get("yetiRig")
if not yeti_rig_containers:
self.display_warning(
"Select at least one yetiRig container"
)
return
for container in yeti_rig_containers:
target_ids.update(self.nodes_by_id(container))
repre_id = container["representation"]
maya_file = get_representation_path(
repre_contexts_by_id[repre_id]["representation"]
)
_, ext = os.path.splitext(maya_file)
settings_file = maya_file.replace(ext, ".rigsettings")
if not os.path.exists(settings_file):
continue
with open(settings_file) as f:
inputs.extend(json.load(f)["inputs"])
# Compare loaded connections to scene.
for input in inputs:
source_node = source_ids.get(input["sourceID"])
target_node = target_ids.get(input["destinationID"])
if not source_node or not target_node:
self.log.debug(
"Could not find nodes for input:\n" +
json.dumps(input, indent=4, sort_keys=True)
)
continue
source_attr, target_attr = input["connections"]
if not cmds.attributeQuery(
source_attr, node=source_node, exists=True
):
self.log.debug(
"Could not find attribute {} on node {} for "
"input:\n{}".format(
source_attr,
source_node,
json.dumps(input, indent=4, sort_keys=True)
)
)
continue
if not cmds.attributeQuery(
target_attr, node=target_node, exists=True
):
self.log.debug(
"Could not find attribute {} on node {} for "
"input:\n{}".format(
target_attr,
target_node,
json.dumps(input, indent=4, sort_keys=True)
)
)
continue
source_plug = "{}.{}".format(
source_node, source_attr
)
target_plug = "{}.{}".format(
target_node, target_attr
)
if cmds.isConnected(
source_plug, target_plug, ignoreUnitConversion=True
):
self.log.debug(
"Connection already exists: {} -> {}".format(
source_plug, target_plug
)
)
continue
cmds.connectAttr(source_plug, target_plug, force=True)
self.log.debug(
"Connected attributes: {} -> {}".format(
source_plug, target_plug
)
)
def nodes_by_id(self, container):
ids = {}
for member in get_container_members(container):
id = get_id(member)
if not id:
continue
ids[id] = member
return ids
def display_warning(self, message, show_cancel=False):
"""Show feedback to user.
Returns:
bool
"""
from qtpy import QtWidgets
accept = QtWidgets.QMessageBox.Ok
if show_cancel:
buttons = accept | QtWidgets.QMessageBox.Cancel
else:
buttons = accept
state = QtWidgets.QMessageBox.warning(
None,
"",
message,
buttons=buttons,
defaultButton=accept
)
return state == accept
|