create_unreal_staticmesh
Creator for Unreal Static Meshes.
CreateUnrealStaticMesh
Bases: MayaCreator
Unreal Static Meshes with collisions.
Source code in client/ayon_maya/plugins/create/create_unreal_staticmesh.py
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get_dynamic_data(project_name, folder_entity, task_entity, variant, host_name, instance)
The default product name templates for Unreal include {asset} and thus we should pass that along as dynamic data.
Source code in client/ayon_maya/plugins/create/create_unreal_staticmesh.py
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has_collision_prefix(node_path)
Return whether node name of path matches collision prefix.
If the node name matches the collision prefix we add it to the collisions_SET
instead of the geometry_SET
.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
node_path | str | Maya node path. | required |
Returns:
Name | Type | Description |
---|---|---|
bool | Whether the node should be considered a collision mesh. |
Source code in client/ayon_maya/plugins/create/create_unreal_staticmesh.py
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