ayon_uri_processor
AYONURIOutputProcessor
Bases: OutputProcessor
Process AYON Entity URIs into their full path equivalents.
Source code in client/ayon_houdini/startup/husdplugins/outputprocessors/ayon_uri_processor.py
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__init__()
There is only one object of each output processor class that is ever created in a Houdini session. Therefore, be very careful about what data gets put in this object.
Source code in client/ayon_houdini/startup/husdplugins/outputprocessors/ayon_uri_processor.py
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processReferencePath(asset_path, referencing_layer_path, asset_is_layer)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
asset_path | str | The path to the asset, as specified in Houdini. If this asset is being written to disk, this will be the final output of the | required |
referencing_layer_path | str | The absolute file path of the file containing the reference to the asset. You can use this to make the path pointer relative. | required |
asset_is_layer | bool | A boolean value indicating whether this asset is a USD layer file. If this is | required |
Returns:
Type | Description |
---|---|
The refactored reference path. |
Source code in client/ayon_houdini/startup/husdplugins/outputprocessors/ayon_uri_processor.py
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processSavePath(asset_path, referencing_layer_path, asset_is_layer)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
asset_path | str | The path to the asset, as specified in Houdini. If this asset is being written to disk, this will be the final output of the | required |
referencing_layer_path | str | The absolute file path of the file containing the reference to the asset. You can use this to make the path pointer relative. | required |
asset_is_layer | bool | A boolean value indicating whether this asset is a USD layer file. If this is | required |
Returns:
Type | Description |
---|---|
The refactored save path. |
Source code in client/ayon_houdini/startup/husdplugins/outputprocessors/ayon_uri_processor.py
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