validate_resolution
JumpToEditorNodeAction
Bases: Action
Select the editor nodes related to the USD attributes.
If a "Render Settings" node in the current Houdini scene defined the Render Settings primitive or changed the resolution attribute this would select the LOP node that set that attribute.
It does so by using the HoudiniPrimEditorNodes
custom data on the USD object that Houdini stores when editing a USD attribute.
Source code in client/ayon_houdini/plugins/publish/validate_resolution.py
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get_editable_node(node)
Return the node or nearest parent that is editable.
If the node is inside a locked HDA and it's not editable, then go up to the first parent that is editable.
Returns:
Type | Description |
---|---|
hou.Node: The node itself or the first parent that is editable. |
Source code in client/ayon_houdini/plugins/publish/validate_resolution.py
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get_lop_editor_node(obj)
Return Houdini LOP Editor node from a USD object.
If the object is a USD attribute but has no editor nodes, it will try to find the editor nodes from the parent prim.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj | Object | USD object | required |
Returns:
Type | Description |
---|---|
list[hou.Node]: Houdini LOP Editor nodes, if set in the custom data of the object. |
Source code in client/ayon_houdini/plugins/publish/validate_resolution.py
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ValidateRenderResolution
Bases: HoudiniInstancePlugin
, OptionalPyblishPluginMixin
Validate the render resolution setting aligned with DB
Source code in client/ayon_houdini/plugins/publish/validate_resolution.py
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get_expected_resolution(instance)
classmethod
Return the expected resolution and pixel aspect ratio for the instance based on the task entity or folder entity.
Source code in client/ayon_houdini/plugins/publish/validate_resolution.py
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iter_render_products(render_settings, stage)
classmethod
Iterate over all render products in the USD render settings
Source code in client/ayon_houdini/plugins/publish/validate_resolution.py
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