Bases: HoudiniInstancePlugin
, OptionalPyblishPluginMixin
Validate mesh is static.
It checks if output node is time dependent. this avoids getting different output from ROP node when extracted from a different frame than the first frame. (Might be overly restrictive though)
Source code in client/ayon_houdini/plugins/publish/validate_mesh_is_static.py
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62 | class ValidateMeshIsStatic(plugin.HoudiniInstancePlugin,
OptionalPyblishPluginMixin):
"""Validate mesh is static.
It checks if output node is time dependent.
this avoids getting different output from ROP node when extracted
from a different frame than the first frame.
(Might be overly restrictive though)
"""
families = ["staticMesh",
"model"]
label = "Validate Mesh is Static"
order = ValidateContentsOrder + 0.1
actions = [SelectInvalidAction]
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
nodes = [n.path() for n in invalid]
raise PublishValidationError(
"See log for details. "
"Invalid nodes: {0}".format(nodes)
)
@classmethod
def get_invalid(cls, instance):
invalid = []
output_node = instance.data.get("output_node")
if output_node is None:
cls.log.debug(
"No Output Node, skipping check.."
)
return
all_outputs = get_output_children(output_node)
for output in all_outputs:
if output.isTimeDependent():
invalid.append(output)
cls.log.error(
"Output node '%s' is time dependent.",
output.path()
)
return invalid
|