class SopUsdImportLoader(plugin.HoudiniLoader):
"""Load USD to SOPs via `usdimport`"""
label = "Load USD to SOPs"
product_types = {"*"}
representations = {"usd"}
order = -6
icon = "code-fork"
color = "orange"
use_ayon_entity_uri = False
def load(self, context, name=None, namespace=None, data=None):
# Format file name, Houdini only wants forward slashes
file_path = self.filepath_from_context(context)
file_path = file_path.replace("\\", "/")
# Get the root node
obj = hou.node("/obj")
# Define node name
namespace = namespace if namespace else context["folder"]["name"]
node_name = "{}_{}".format(namespace, name) if namespace else name
# Create a new geo node
container = obj.createNode("geo", node_name=node_name)
# Create a usdimport node
usdimport = container.createNode("usdimport", node_name=node_name)
usdimport.setParms({"filepath1": file_path})
# Set new position for unpack node else it gets cluttered
nodes = [container, usdimport]
return pipeline.containerise(
node_name,
namespace,
nodes,
context,
self.__class__.__name__,
suffix="",
)
def update(self, container, context):
node = container["node"]
try:
usdimport_node = next(
n for n in node.children() if n.type().name() == "usdimport"
)
except StopIteration:
self.log.error("Could not find node of type `usdimport`")
return
# Update the file path
file_path = self.filepath_from_context(context)
file_path = file_path.replace("\\", "/")
usdimport_node.setParms({"filepath1": file_path})
# Update attribute
node.setParms({"representation": context["representation"]["id"]})
def remove(self, container):
node = container["node"]
node.destroy()
def switch(self, container, representation):
self.update(container, representation)