Bases: HoudiniCreator
Universal Scene Description
Source code in client/ayon_houdini/plugins/create/create_usd.py
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84 | class CreateUSD(plugin.HoudiniCreator):
"""Universal Scene Description"""
identifier = "io.openpype.creators.houdini.usd"
label = "USD"
product_type = "usd"
icon = "cubes"
enabled = False
description = "Create USD"
# Default render target
render_target = "local"
additional_parameters = {}
def create(self, product_name, instance_data, pre_create_data):
instance_data.update({"node_type": "usd"})
creator_attributes = instance_data.setdefault(
"creator_attributes", dict())
creator_attributes["render_target"] = pre_create_data["render_target"]
instance = super(CreateUSD, self).create(
product_name,
instance_data,
pre_create_data)
instance_node = hou.node(instance.get("instance_node"))
parms = {
"lopoutput": "$HIP/pyblish/{}.usd".format(product_name),
"enableoutputprocessor_simplerelativepaths": False,
}
parms.update(self.additional_parameters)
if self.selected_nodes:
parms["loppath"] = self.selected_nodes[0].path()
instance_node.setParms(parms)
# Lock any parameters in this list
to_lock = [
"fileperframe",
# Lock some Avalon attributes
"productType",
"id",
]
self.lock_parameters(instance_node, to_lock)
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.lopNodeTypeCategory()
]
def get_publish_families(self):
return ["usd", "usdrop"]
def get_instance_attr_defs(self):
render_target_items = {
"local": "Local machine rendering",
"local_no_render": "Use existing frames (local)",
"farm": "Farm Rendering",
}
return [
EnumDef("render_target",
items=render_target_items,
label="Render target",
default=self.render_target)
]
def get_pre_create_attr_defs(self):
attrs = super().get_pre_create_attr_defs()
return attrs + self.get_instance_attr_defs()
|