create_fbx
Creator plugins for FBX, like static mesh and model products
CreateFBX
Bases: HoudiniCreator
Model as FBX.
Source code in client/ayon_houdini/plugins/create/create_fbx.py
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get_dynamic_data(project_name, folder_entity, task_entity, variant, host_name, instance)
The default prodcut name templates for Unreal include {asset} and thus we should pass that along as dynamic data.
Source code in client/ayon_houdini/plugins/create/create_fbx.py
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get_pre_create_attr_defs()
Add settings for users.
Source code in client/ayon_houdini/plugins/create/create_fbx.py
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get_selection()
Selection Logic.
how self.selected_nodes should be processed to get the desirable node from selection.
Returns:
Name | Type | Description |
---|---|---|
str | node path |
Source code in client/ayon_houdini/plugins/create/create_fbx.py
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CreateStaticMesh
Bases: CreateFBX
Static Meshes as FBX.
Source code in client/ayon_houdini/plugins/create/create_fbx.py
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