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1080 | class AutoDetectRendeLayersPasses(HarmonyCreator):
"""Create Render Layer and Render Pass instances based on scene data.
This is auto-detection creator which can be triggered by user to create
instances based on information in scene. Each used color group in scene
will be created as Render Layer where group name is used as variant and
each Harmony layer as Render Pass where layer name is used as variant.
Never will have any instances, all instances belong to different creators.
"""
product_base_type = "render"
product_type = product_base_type
label = "Render Layer/Passes"
identifier = "render.auto.detect.creator"
# order = CreateRenderPass.order + 10
description = "Create Render Layers and Render Passes based on scene setup"
detailed_description = AUTODETECT_RENDER_DETAILED_DESCRIPTION
# Settings
default_variants = ["Main"]
active_on_create = True
enabled = True
layer_name_template = {
"enabled": False,
"template": "G{group_index}_L{layer_index}_{variant}"
}
render_layer_variant_template = "G{group_index}"
group_idx_offset = 10
group_idx_padding = 3
def create(self, product_name, instance_data, pre_create_data):
project_entity = self.create_context.get_current_project_entity()
folder_path: str = self.create_context.get_current_folder_path()
task_name: str = self.create_context.get_current_task_name()
folder_entity: dict[str, Any] = self.create_context.get_folder_entity(
folder_path
)
task_entity: dict[str, Any] = self.create_context.get_task_entity(
folder_path, task_name
)
render_layers_by_group_id: dict[int, CreatedInstance] = {}
render_passes_by_render_layer_id: dict[int, list[CreatedInstance]] = (
collections.defaultdict(list)
)
for instance in self.create_context.instances:
if instance.creator_identifier == CreateRenderLayer.identifier:
group_id = instance["creator_attributes"]["group_id"]
render_layers_by_group_id[group_id] = instance
elif instance.creator_identifier == CreateRenderPass.identifier:
render_layer_id = (
instance
["creator_attributes"]
["render_layer_instance_id"]
)
render_passes_by_render_layer_id[render_layer_id].append(
instance
)
layers_by_group_id: dict[int, list[dict[str, Any]]] = (
collections.defaultdict(list)
)
scene_layers: list[dict[str, Any]] = get_layers_info()
scene_groups: list[dict[str, Any]] = get_group_infos()
for layer in scene_layers:
group_id = layer["color"]
layers_by_group_id[group_id].append(layer)
mark_layers_for_review = pre_create_data.get(
"mark_layers_for_review", False
)
mark_passes_for_review = pre_create_data.get(
"mark_passes_for_review", False
)
render_target = pre_create_data.get(
"render_target", False
)
only_visible_groups = pre_create_data.get(
"only_visible_groups", False
)
(
layer_product_type,
pass_product_type
) = self._get_product_types(pre_create_data)
filtered_groups = self._filter_groups(
layers_by_group_id,
scene_groups,
only_visible_groups
)
# Make sure all render layers are created
for group in filtered_groups:
instance: Union[CreatedInstance, None] = (
self._prepare_render_layer(
project_entity,
folder_entity,
task_entity,
group.color,
filtered_groups,
mark_layers_for_review,
render_target,
layer_product_type,
render_layers_by_group_id.get(group.color),
)
)
if instance is not None:
render_layers_by_group_id[group.color] = instance
for group in filtered_groups:
layers: list[dict[str, Any]] = layers_by_group_id[group.color]
render_layer_instance: Union[CreatedInstance, None] = (
render_layers_by_group_id.get(group.color)
)
if not layers or render_layer_instance is None:
continue
self._prepare_render_passes(
project_entity,
folder_entity,
task_entity,
render_layer_instance,
layers,
mark_passes_for_review,
render_target,
pass_product_type,
render_passes_by_render_layer_id[render_layer_instance.id],
)
self._wrap_nodes_in_backdrop()
def _get_render_layer_create_plugin(self) -> CreateRenderLayer:
return self.create_context.creators[CreateRenderLayer.identifier]
def _get_render_pass_create_plugin(self) -> CreateRenderPass:
return self.create_context.creators[CreateRenderPass.identifier]
def _get_product_types(self, pre_create_data: dict) -> tuple[str, str]:
layer_product_type = pre_create_data.get("layer_product_type")
if not layer_product_type:
creator = self._get_render_layer_create_plugin()
pt_items = creator.get_product_type_items()
if pt_items:
layer_product_type = pt_items[0].product_type
else:
layer_product_type = creator.product_base_type
pass_product_type = pre_create_data.get("pass_product_type")
if not pass_product_type:
creator = self._get_render_pass_create_plugin()
pt_items = creator.get_product_type_items()
if pt_items:
pass_product_type = pt_items[0].product_type
else:
pass_product_type = creator.product_base_type
return layer_product_type, pass_product_type
def _filter_groups(
self,
layers_by_group_id,
scene_groups,
only_visible_groups
):
filtered_groups = []
for group in scene_groups:
layers: list[dict[str, Any]] = layers_by_group_id[group.color]
if not layers:
continue
if only_visible_groups and not any(
layer for layer in layers if layer["enabled"]
):
continue
filtered_groups.append(group)
return filtered_groups
@staticmethod
def _get_render_layer_variant(
template: str,
group_position: int,
group_idx_padding: int,
group_idx_offset: int,
log
) -> str:
"""Calculates render layer portion (G010)"""
variant = None
index_template = f"{{:0>{group_idx_padding}}}"
group_pos = group_position * group_idx_offset
try:
group_index = index_template.format(group_pos)
variant = template.format(
group_index=group_index,
)
except Exception:
log.warning(
"Failed to create render layer variant",
exc_info=True,
)
return variant
def _prepare_render_layer(
self,
project_entity: dict[str, Any],
folder_entity: dict[str, Any],
task_entity: dict[str, Any],
group_id: str,
groups: list[GroupInfo],
mark_for_review: bool,
render_target: str,
product_type: str,
existing_instance: Optional[CreatedInstance],
) -> Union[CreatedInstance, None]:
match_group: Optional[dict[str, Any]] = next(
(group for group in groups if group.color == group_id), None
)
if not match_group:
return None
task_name = task_entity["name"]
group_idx = match_group.position
variant: str = self._get_render_layer_variant(
self.render_layer_variant_template,
group_idx,
self.group_idx_padding,
self.group_idx_offset,
self.log,
)
creator: CreateRenderLayer = self._get_render_layer_create_plugin()
product_name: str = creator.get_product_name(
project_entity["name"],
folder_entity,
task_entity,
variant,
host_name=self.create_context.host_name,
project_entity=project_entity,
)
if existing_instance is not None:
existing_instance["folderPath"] = folder_entity["path"]
existing_instance["task"] = task_name
existing_instance["productName"] = product_name
return existing_instance
instance_data: dict[str, str] = {
"folderPath": folder_entity["path"],
"task": task_name,
"productType": product_type,
"productBaseType": creator.product_base_type,
"variant": variant,
"group_label": variant
}
pre_create_data: dict[str, Any] = {
"group_id": group_id,
"mark_for_review": mark_for_review,
"render_target": render_target,
}
return creator.create(product_name, instance_data, pre_create_data)
def _prepare_render_passes(
self,
project_entity: dict[str, Any],
folder_entity: dict[str, Any],
task_entity: dict[str, Any],
render_layer_instance: CreatedInstance,
layers: list[dict[str, Any]],
mark_for_review: bool,
render_target: str,
product_type: str,
existing_render_passes: list[CreatedInstance],
):
task_name = task_entity["name"]
creator: CreateRenderPass = self._get_render_pass_create_plugin()
render_pass_by_layer_name = {}
for render_pass in existing_render_passes:
render_pass_by_layer_name[render_pass["layer_name"]] = render_pass
# Use renaming template to parse correct variant from existing layer
# names.
name_regex = None
if self.layer_name_template["enabled"]:
template = self.layer_name_template["template"]
fake_group = "___group___"
fake_layer = "___layer___"
fake_variant = "___variant___"
try:
name_regex = template.format(
layer_index=fake_layer,
group_index=fake_group,
variant=fake_variant,
)
except Exception:
self.log.error(
"Failed to fill name regex template.",
exc_info=True
)
name_regex = ""
for src, regex in (
(fake_group, r"(?P<group>\d+)"),
(fake_layer, r"(?P<layer>\d+)"),
(fake_variant, r"(?P<variant>.*)"),
):
name_regex = name_regex.replace(src, regex)
name_regex = re.compile(name_regex)
layer_positions_in_groups = get_layer_positions_in_groups(layers)
for layer in layers:
if layer.get("isGrouped"):
continue
layer_name = layer["name"]
variant = None
render_pass = render_pass_by_layer_name.get(layer_name)
if render_pass is not None and len(render_pass["layer_names"]) > 0:
variant = render_pass["variant"]
elif name_regex is not None:
result = name_regex.match(layer_name)
if result is not None:
variant = result.groupdict().get("variant")
if not variant:
variant = layer["name"]
renderlayer = render_layer_instance["variant"]
renderpass = get_render_pass_name(
creator.render_pass_template,
layer_positions_in_groups[layer["name"]],
creator.layer_idx_padding,
creator.layer_idx_offset,
variant,
self.log
)
if not render_pass:
render_pass = {}
render_pass["renderPass"] = renderpass
render_pass["renderLayer"] = renderlayer
product_name = creator.get_product_name(
project_entity["name"],
folder_entity,
task_entity,
variant,
host_name=self.create_context.host_name,
instance=render_pass,
product_type=product_type,
project_entity=project_entity,
)
instance_data: dict[str, str] = {
"folderPath": folder_entity["path"],
"task": task_name,
"productType": product_type,
"productBaseType": creator.product_base_type,
"variant": variant,
}
pre_create_data: dict[str, Any] = {
"render_layer_instance_id": render_layer_instance.id,
"layer_name": layer_name,
"mark_for_review": mark_for_review,
"render_target": render_target,
}
creator.create(product_name, instance_data, pre_create_data)
def get_pre_create_attr_defs(self) -> list[AbstractAttrDef]:
get_layers_info.cache_clear()
get_group_infos.cache_clear()
rendering_targets = [
{"value": "local", "label": "Local machine rendering"},
{"value": "farm", "label": "Farm rendering"},
]
render_layer_creator: CreateRenderLayer = self.create_context.creators[
CreateRenderLayer.identifier
]
render_pass_creator: CreateRenderPass = self.create_context.creators[
CreateRenderPass.identifier
]
output = [
BoolDef(
"only_visible_groups",
label="Only visible color groups",
tooltip=(
"Render Layers will happen only on color"
" groups with visible layers."
),
default=True
),
BoolDef(
"mark_layers_for_review",
label="Mark RenderLayers for review",
default=render_layer_creator.mark_for_review,
),
BoolDef(
"mark_passes_for_review",
label="Mark RenderPasses for review",
default=render_pass_creator.mark_for_review,
),
EnumDef(
"render_target",
items=rendering_targets,
label="Render target"
),
]
layer_product_types = [
item.product_type
for item in render_layer_creator.get_product_type_items()
]
if layer_product_types:
output.append(EnumDef(
"layer_product_type",
label="Layer product type",
items=layer_product_types,
default=layer_product_types[0]
))
pass_product_types = [
item.product_type
for item in render_layer_creator.get_product_type_items()
]
if pass_product_types:
output.append(EnumDef(
"pass_product_type",
label="Pass product type",
items=pass_product_types,
default=pass_product_types[0]
))
return output
def product_impl(self, name, instance_data: dict, pre_create_data: dict):
pass
def _wrap_nodes_in_backdrop(self):
"""Tries to wrap all nodes of a layer group into Backdrop"""
scene_containers = harmony.get_scene_data()
for node_name, container in scene_containers.items():
identifier = container.get("creator_identifier")
if identifier != CreateRenderLayer.identifier:
continue
group_label = container["variant"]
group_id = container["creator_attributes"]["group_id"]
group_color = group_id
harmony.send(
{
"function": (
"AyonHarmony.Creators.CreateRenderLayer.formatNodes"
),
"args": [node_name, group_label, group_color]
}
)
|