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api

Public API

Anything that isn't defined here is INTERNAL and unreliable for external use.

BackdropBaseLoader

Bases: LoaderPlugin

Load nodes into a backdrop.

Uses shared 'override_name' from harmony load settings (see HarmonyLoadPlugins.override_name).

Source code in client/ayon_harmony/api/base_loaders.py
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class BackdropBaseLoader(load.LoaderPlugin):
    """Load nodes into a backdrop.

    Uses shared 'override_name' from harmony load settings (see
    HarmonyLoadPlugins.override_name).
    """

    override_name = ""
    parent_backdrop_matching = False

    @classmethod
    def apply_settings(cls, project_settings):
        super().apply_settings(project_settings)
        load_settings = (
            project_settings.get("harmony", {}).get("load", {})
        )
        cls.override_name = load_settings.get("override_name", "")
        cls.parent_backdrop_matching = load_settings.get(
            "parent_backdrop_matching", False
        )

    def _resolve_parent_backdrop_name(self, context) -> str:
        """Resolve parent backdrop name from folder hierarchy.

        Returns matching existing backdrop name (case-insensitive) or the
        most direct folder segment for backdrop creation when there is no
        existing match.
        """

        folder_path = (context.get("folder") or {}).get("path")
        # Without root "/" neither folder name
        hierarchy = Path(folder_path).parts[1:-1]
        if not hierarchy:
            return None

        scene_backdrops = harmony.send(
            {"function": "Backdrop.backdrops", "args": ["Top"]}
        )["result"]

        lower_to_original = {}
        for backdrop in scene_backdrops:
            title = backdrop.get("title", {}).get("text")
            if title and title.lower() not in lower_to_original:
                lower_to_original[title.lower()] = title

        for segment in reversed(hierarchy):
            matched_name = lower_to_original.get(segment.lower())
            if matched_name:
                return matched_name

        return hierarchy[-1]

    def load(self, context, name=None, namespace=None, data=None):
        """Plugin entry point.

        Args:
            context (:class:`pyblish.api.Context`): Context.
            name (str, optional): Container name.
            namespace (str, optional): Container namespace.
            data (dict, optional): Additional data passed into loader.

        """
        self_name = self.__class__.__name__
        filepath = self.filepath_from_context(context)

        # Override container name from shared setting
        if self.override_name:
            name = self.override_name.format(**context)

        parent_backdrop_name = None
        if self.parent_backdrop_matching:
            parent_backdrop_name = self._resolve_parent_backdrop_name(context)

        backdrop_name = harmony.send(
            {
                "function": f"AyonHarmony.Loaders.{self_name}.loadContainer",
                "args": [filepath, name, parent_backdrop_name],
            }
        )["result"]

        # We must validate the group_node
        return harmony.containerise(
            backdrop_name,
            namespace,
            backdrop_name,
            context,
            self_name
        )

    def remove(self, container):
        """Remove container.

        Args:
            container (dict): container definition.
        """
        container_backdrop = harmony.find_backdrop_by_name(container["name"])
        if container_backdrop:
            harmony.send(
                {
                    "function": "AyonHarmony.removeBackdrop",
                    "args": [container_backdrop, True]
                }
            )
        harmony.remove(container["name"])

    def update(self, container, context):
        """Update loaded containers.

        Args:
            container (dict): Container data.
            context (dict): Representation context data.

        """
        return self.switch(container, context)

    def switch(self, container, context):
        """Switch representation containers."""
        backdrop_name = container["name"]
        backdrop = harmony.find_backdrop_by_name(backdrop_name)

        # Keep backdrop links
        backdrop_links = harmony.send(
            {
                "function": "AyonHarmony.getBackdropLinks",
                "args": backdrop,
            }
        )["result"]

        # Replace template container
        self.remove(container)  # Before load to avoid node name incrementation
        container = self.load(
            context, container["name"], container["namespace"]
        )

        # Restore backdrop links
        harmony.send(
            {
                "function": "AyonHarmony.setNodesLinks",
                "args": backdrop_links
            }
        )

        return container

load(context, name=None, namespace=None, data=None)

Plugin entry point.

Parameters:

Name Type Description Default
context (

class:pyblish.api.Context): Context.

required
name str

Container name.

None
namespace str

Container namespace.

None
data dict

Additional data passed into loader.

None
Source code in client/ayon_harmony/api/base_loaders.py
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def load(self, context, name=None, namespace=None, data=None):
    """Plugin entry point.

    Args:
        context (:class:`pyblish.api.Context`): Context.
        name (str, optional): Container name.
        namespace (str, optional): Container namespace.
        data (dict, optional): Additional data passed into loader.

    """
    self_name = self.__class__.__name__
    filepath = self.filepath_from_context(context)

    # Override container name from shared setting
    if self.override_name:
        name = self.override_name.format(**context)

    parent_backdrop_name = None
    if self.parent_backdrop_matching:
        parent_backdrop_name = self._resolve_parent_backdrop_name(context)

    backdrop_name = harmony.send(
        {
            "function": f"AyonHarmony.Loaders.{self_name}.loadContainer",
            "args": [filepath, name, parent_backdrop_name],
        }
    )["result"]

    # We must validate the group_node
    return harmony.containerise(
        backdrop_name,
        namespace,
        backdrop_name,
        context,
        self_name
    )

remove(container)

Remove container.

Parameters:

Name Type Description Default
container dict

container definition.

required
Source code in client/ayon_harmony/api/base_loaders.py
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def remove(self, container):
    """Remove container.

    Args:
        container (dict): container definition.
    """
    container_backdrop = harmony.find_backdrop_by_name(container["name"])
    if container_backdrop:
        harmony.send(
            {
                "function": "AyonHarmony.removeBackdrop",
                "args": [container_backdrop, True]
            }
        )
    harmony.remove(container["name"])

switch(container, context)

Switch representation containers.

Source code in client/ayon_harmony/api/base_loaders.py
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def switch(self, container, context):
    """Switch representation containers."""
    backdrop_name = container["name"]
    backdrop = harmony.find_backdrop_by_name(backdrop_name)

    # Keep backdrop links
    backdrop_links = harmony.send(
        {
            "function": "AyonHarmony.getBackdropLinks",
            "args": backdrop,
        }
    )["result"]

    # Replace template container
    self.remove(container)  # Before load to avoid node name incrementation
    container = self.load(
        context, container["name"], container["namespace"]
    )

    # Restore backdrop links
    harmony.send(
        {
            "function": "AyonHarmony.setNodesLinks",
            "args": backdrop_links
        }
    )

    return container

update(container, context)

Update loaded containers.

Parameters:

Name Type Description Default
container dict

Container data.

required
context dict

Representation context data.

required
Source code in client/ayon_harmony/api/base_loaders.py
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def update(self, container, context):
    """Update loaded containers.

    Args:
        container (dict): Container data.
        context (dict): Representation context data.

    """
    return self.switch(container, context)

HarmonyHost

Bases: HostBase, IWorkfileHost, ILoadHost, IPublishHost

Source code in client/ayon_harmony/api/pipeline.py
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class HarmonyHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
    name = "harmony"

    _context_key = "AYON_context"

    def install(self):
        """Install Pype as host config."""
        print("Installing AYON Harmony Host ...")

        pyblish.api.register_host("harmony")
        pyblish.api.register_plugin_path(PUBLISH_PATH)
        register_loader_plugin_path(LOAD_PATH)
        register_creator_plugin_path(CREATE_PATH)

        register_event_callback("application.launched", application_launch)

    def uninstall(self):
        pyblish.api.deregister_plugin_path(PUBLISH_PATH)
        deregister_loader_plugin_path(LOAD_PATH)
        deregister_creator_plugin_path(CREATE_PATH)

    def open_workfile(self, filepath):
        return open_file(filepath)

    def save_workfile(self, filepath=None):
        return save_file(filepath)

    def work_root(self, session):
        return work_root(session)

    def get_current_workfile(self):
        return current_file()

    def workfile_has_unsaved_changes(self):
        return has_unsaved_changes()

    def get_workfile_extensions(self):
        return file_extensions()

    def get_containers(self):
        return ls()

    def get_context_data(self):
        return get_scene_data().get(self._context_key, {})

    def update_context_data(self, data, changes):
        scene_data = get_scene_data()
        context_data = scene_data.setdefault(self._context_key, {})
        context_data.update(data)
        set_scene_data(scene_data)

install()

Install Pype as host config.

Source code in client/ayon_harmony/api/pipeline.py
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def install(self):
    """Install Pype as host config."""
    print("Installing AYON Harmony Host ...")

    pyblish.api.register_host("harmony")
    pyblish.api.register_plugin_path(PUBLISH_PATH)
    register_loader_plugin_path(LOAD_PATH)
    register_creator_plugin_path(CREATE_PATH)

    register_event_callback("application.launched", application_launch)

application_launch(event)

Event that is executed after Harmony is launched.

Source code in client/ayon_harmony/api/pipeline.py
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def application_launch(event):
    """Event that is executed after Harmony is launched."""
    # fills AYON_HARMONY_JS
    ayon_harmony_path = Path(__file__).parent.parent / "js" / "AyonHarmony.js"
    ayon_harmony_js = ayon_harmony_path.read_text()

    # go through js/creators, loaders and publish folders and load all scripts
    script = ""
    for item in ["creators", "loaders", "publish"]:
        dir_to_scan = Path(__file__).parent.parent / "js" / item
        for child in dir_to_scan.iterdir():
            script += child.read_text()

    # send scripts to Harmony
    harmony.send({"script": ayon_harmony_js})
    harmony.send({"script": script})
    inject_ayon_js()

    # ensure_scene_settings()
    check_inventory()

check_inventory()

Check is scene contains outdated containers.

If it does it will colorize outdated nodes and optionally display a warning dialog.

Source code in client/ayon_harmony/api/pipeline.py
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def check_inventory():
    """Check is scene contains outdated containers.

    If it does it will colorize outdated nodes and optionally display a
    warning dialog.
    """

    outdated_containers = get_outdated_containers()
    if not outdated_containers:
        return

    # Colour nodes.
    outdated_nodes = []
    for container in outdated_containers:
        if container["loader"] == "ImageSequenceLoader":
            outdated_nodes.append(
                harmony.find_node_by_name(container["name"], "READ")
            )
    harmony.send({"function": "AyonHarmony.setColor", "args": outdated_nodes})

    ProcessContext.execute_in_main_thread(prompt_outdated_containers)

containerise(name, namespace, node, context, loader=None, suffix=None, nodes=None)

Imprint node with metadata.

Containerisation enables a tracking of version, author and origin for loaded product representations.

Parameters:

Name Type Description Default
name str

Name of resulting assembly.

required
namespace str

Namespace under which to host container.

required
node str

Node to containerise.

required
context dict

Loaded representation full context information.

required
loader str

Name of loader used to produce this container.

None
suffix str

Suffix of container, defaults to _CON.

None

Returns:

Name Type Description
container str

Path of container assembly.

Source code in client/ayon_harmony/api/pipeline.py
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def containerise(name,
                 namespace,
                 node,
                 context,
                 loader=None,
                 suffix=None,
                 nodes=None):
    """Imprint node with metadata.

    Containerisation enables a tracking of version, author and origin
    for loaded product representations.

    Arguments:
        name (str): Name of resulting assembly.
        namespace (str): Namespace under which to host container.
        node (str): Node to containerise.
        context (dict): Loaded representation full context information.
        loader (str, optional): Name of loader used to produce this container.
        suffix (str, optional): Suffix of container, defaults to `_CON`.

    Returns:
        container (str): Path of container assembly.
    """
    if not nodes:
        nodes = []

    data = {
        "schema": "openpype:container-2.0",
        "id": AYON_CONTAINER_ID,
        "name": name,
        "namespace": namespace,
        "loader": str(loader),
        "representation": context["representation"]["id"],
        "nodes": nodes
    }

    harmony.imprint(node, data)

    return node

current_file()

Returning None to make Workfiles app look at first file extension.

Source code in client/ayon_harmony/api/workio.py
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def current_file():
    """Returning None to make Workfiles app look at first file extension."""
    return ProcessContext.workfile_path

delete_node(node)

Physically delete node from scene.

Source code in client/ayon_harmony/api/lib.py
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def delete_node(node):
    """ Physically delete node from scene. """
    send(
        {
            "function": "AyonHarmonyAPI.deleteNode",
            "args": node
        }
    )

ensure_scene_settings()

Validate if Harmony scene has valid settings.

Source code in client/ayon_harmony/api/pipeline.py
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def ensure_scene_settings():
    """Validate if Harmony scene has valid settings."""
    settings = get_current_context_settings()

    invalid_settings = []
    valid_settings = {}
    for key, value in settings.items():
        if value is None:
            invalid_settings.append(key)
        else:
            valid_settings[key] = value

    # Warn about missing attributes.
    if invalid_settings:
        msg = "Missing attributes:"
        for item in invalid_settings:
            msg += f"\n{item}"

        harmony.send(
            {"function": "AyonHarmony.message", "args": msg})

    set_scene_settings(valid_settings)

export_backdrop_as_template(backdrop, filepath)

Export Backdrop as Template (.tpl) file.

Parameters:

Name Type Description Default
backdrop list

Backdrop to export.

required
filepath str

Path where to save Template.

required
Source code in client/ayon_harmony/api/pipeline.py
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def export_backdrop_as_template(backdrop, filepath):
    """Export Backdrop as Template (.tpl) file.

    Args:
        backdrop (list): Backdrop to export.
        filepath (str): Path where to save Template.
    """
    harmony.send({
        "function": "AyonHarmony.exportBackdropAsTemplate",
        "args": [
            backdrop,
            os.path.basename(filepath),
            os.path.dirname(filepath)
        ]
    })

find_backdrop_by_name(name)

Find backdrop by its name.

Parameters:

Name Type Description Default
name str

Name of the backdrop.

required

Returns:

Name Type Description
dict Optional[dict]

Backdrop.

Source code in client/ayon_harmony/api/lib.py
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def find_backdrop_by_name(name: str) -> Optional[dict]:
    """Find backdrop by its name.

    Args:
        name (str): Name of the backdrop.

    Returns:
        dict: Backdrop.
    """
    backdrops = send(
        {"function": "Backdrop.backdrops", "args": ["Top"]}
    )["result"]
    for backdrop in backdrops:
        if backdrop["title"]["text"] == name:
            return backdrop

    return None

find_node_by_name(name, node_type)

Find node by its name.

Parameters:

Name Type Description Default
name str

Name of the Node. (without part before '/')

required
node_type str

Type of the Node. 'READ' - for loaded data with Loaders (background) 'GROUP' - for loaded data with Loaders (templates) 'WRITE' - render nodes

required

Returns:

Name Type Description
str

FQ Node name.

Source code in client/ayon_harmony/api/lib.py
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def find_node_by_name(name, node_type):
    """Find node by its name.

    Args:
        name (str): Name of the Node. (without part before '/')
        node_type (str): Type of the Node.
            'READ' - for loaded data with Loaders (background)
            'GROUP' - for loaded data with Loaders (templates)
            'WRITE' - render nodes

    Returns:
        str: FQ Node name.

    """
    nodes = send(
        {"function": "node.getNodes", "args": [[node_type]]}
    )["result"]
    for node in nodes:
        node_name = node.split("/")[-1]
        if name == node_name:
            return node

    return None

get_all_top_names()

Get all top node and backdrop names in the scene.

Returns:

Name Type Description
set set

Set of top node names.

Source code in client/ayon_harmony/api/lib.py
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def get_all_top_names() -> set:
    """Get all top node and backdrop names in the scene.

    Returns:
        set: Set of top node names.

    """
    nodes = send({"function": "node.subNodes", "args": ["Top"]})["result"]
    backdrops = {
        backdrop["title"]["text"]
        for backdrop in send(
            {"function": "Backdrop.backdrops", "args": ["Top"]}
        )["result"]
    }
    return set(nodes) | backdrops

get_current_context_settings()

Get settings on current task from server.

Returns:

Type Description

dict[str, Any]: Scene data.

Source code in client/ayon_harmony/api/pipeline.py
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def get_current_context_settings():
    """Get settings on current task from server.

    Returns:
        dict[str, Any]: Scene data.

    """

    task_entity = get_current_task_entity()
    task_attributes = task_entity["attrib"]

    fps = task_attributes.get("fps")
    frame_start = task_attributes.get("frameStart")
    frame_end = task_attributes.get("frameEnd")
    handle_start = task_attributes.get("handleStart")
    handle_end = task_attributes.get("handleEnd")
    resolution_width = task_attributes.get("resolutionWidth")
    resolution_height = task_attributes.get("resolutionHeight")

    scene_data = {
        "fps": fps,
        "frameStart": frame_start,
        "frameEnd": frame_end,
        "handleStart": handle_start,
        "handleEnd": handle_end,
        "resolutionWidth": resolution_width,
        "resolutionHeight": resolution_height
    }

    return scene_data

get_palettes_paths()

Get all palettes paths in the scene.

Returns:

Name Type Description
set set

Set of palettes paths.

Source code in client/ayon_harmony/api/lib.py
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def get_palettes_paths() -> set:
    """Get all palettes paths in the scene.

    Returns:
        set: Set of palettes paths.
    """
    return {pal["_path"] for pal in send(
        {"function": "AyonHarmony.getAllPalettesPaths"}
    )["result"]}

imprint(node_id, data, remove=False)

Write data to the node as json.

Parameters:

Name Type Description Default
node_id str

Path to node or id of object.

required
data dict

Dictionary of key/value pairs.

required
remove bool

Removes the data from the scene.

False
Example

from ayon_harmony.api import lib node = "Top/Display" data = {"str": "something", "int": 1, "float": 0.32, "bool": True} lib.imprint(layer, data)

Source code in client/ayon_harmony/api/lib.py
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def imprint(node_id, data, remove=False):
    """Write `data` to the `node` as json.

    Arguments:
        node_id (str): Path to node or id of object.
        data (dict): Dictionary of key/value pairs.
        remove (bool): Removes the data from the scene.

    Example:
        >>> from ayon_harmony.api import lib
        >>> node = "Top/Display"
        >>> data = {"str": "something", "int": 1, "float": 0.32, "bool": True}
        >>> lib.imprint(layer, data)
    """
    scene_data = get_scene_data()

    if remove and (node_id in scene_data):
        scene_data.pop(node_id, None)
    else:
        if node_id in scene_data:
            scene_data[node_id].update(data)
        else:
            scene_data[node_id] = data

    set_scene_data(scene_data)

inject_ayon_js()

Inject AyonHarmonyAPI.js into Harmony.

Source code in client/ayon_harmony/api/pipeline.py
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def inject_ayon_js():
    """Inject AyonHarmonyAPI.js into Harmony."""
    ayon_harmony_js = Path(__file__).parent.joinpath("js/AyonHarmonyAPI.js")
    script = ayon_harmony_js.read_text()
    # send AyonHarmonyAPI.js to Harmony
    harmony.send({"script": script})

launch(application_path, *args)

Set Harmony for launch.

Launches Harmony and the server, then starts listening on the main thread for callbacks from the server. This is to have Qt applications run in the main thread.

Parameters:

Name Type Description Default
application_path str

Path to Harmony.

required
Source code in client/ayon_harmony/api/lib.py
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def launch(application_path, *args):
    """Set Harmony for launch.

    Launches Harmony and the server, then starts listening on the main thread
    for callbacks from the server. This is to have Qt applications run in the
    main thread.

    Args:
        application_path (str): Path to Harmony.

    """
    from ayon_core.pipeline import install_host
    from ayon_harmony.api import HarmonyHost

    install_host(HarmonyHost())

    ProcessContext.port = random.randrange(49152, 65535)
    os.environ["AYON_HARMONY_PORT"] = str(ProcessContext.port)
    ProcessContext.application_path = application_path

    # Launch Harmony.
    setup_startup_scripts()
    check_libs()

    if len(args) > 0 and (scene_path := Path(args[-1])).suffix == ".zip":
        launch_zip_file(scene_path)

    open_workfile_app = env_value_to_bool("AYON_HARMONY_WORKFILES_ON_LAUNCH")
    workfile_already_open = ProcessContext.workfile_path
    if is_headless_mode_enabled():
        if not workfile_already_open:
            open_empty_workfile()
    elif open_workfile_app or not workfile_already_open:
        ProcessContext.workfile_tool = host_tools.get_tool_by_name(
            "workfiles"
        )
        host_tools.show_workfiles(save=True)
        ProcessContext.execute_in_main_thread(check_workfiles_tool)

ls()

Yields containers from Harmony scene.

Clean up scene data from orphaned containers.

Yields:

Name Type Description
dict

container

Source code in client/ayon_harmony/api/pipeline.py
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def ls():
    """Yields containers from Harmony scene.

    Clean up scene data from orphaned containers.

    Yields:
        dict: container
    """
    scene_data = harmony.get_scene_data() or dict()
    containers_names = (
        harmony.get_all_top_names() | harmony.get_palettes_paths()
    )
    cleaned_scene_data = False
    for entity_name, entity_data in scene_data.copy().items():
        if not is_container_data(entity_data):
            continue

        # Filter orphaned containers
        if entity_name not in containers_names:
            del scene_data[entity_name]
            cleaned_scene_data = True
            continue

        if not entity_data.get("objectName"):  # backward compatibility
            entity_data["objectName"] = entity_data["name"]
        yield entity_data

    # Update scene data if cleaned
    if cleaned_scene_data:
        harmony.set_scene_data(scene_data)

maintained_nodes_state(nodes)

Maintain nodes states during context.

Source code in client/ayon_harmony/api/lib.py
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@contextlib.contextmanager
def maintained_nodes_state(nodes):
    """Maintain nodes states during context."""
    # Collect current state.
    states = send(
        {
            "function": "AyonHarmonyAPI.areEnabled", "args": nodes
        })["result"]

    # Disable all nodes.
    send(
        {
            "function": "AyonHarmonyAPI.disableNodes", "args": nodes
        })

    try:
        yield
    finally:
        send(
            {
                "function": "AyonHarmonyAPI.setState",
                "args": [nodes, states]
            })

read(node_id)

Read object metadata in to a dictionary.

Parameters:

Name Type Description Default
node_id str

Path to node or id of object.

required

Returns:

Type Description

dict

Source code in client/ayon_harmony/api/lib.py
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def read(node_id):
    """Read object metadata in to a dictionary.

    Args:
        node_id (str): Path to node or id of object.

    Returns:
        dict
    """
    scene_data = get_scene_data()
    if node_id in scene_data:
        return scene_data[node_id]

    return {}

remove(node_id)

Remove node data from scene metadata.

Parameters:

Name Type Description Default
node_id str

full name (eg. 'Top/renderAnimation')

required
Source code in client/ayon_harmony/api/lib.py
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def remove(node_id):
    """
        Remove node data from scene metadata.

        Args:
            node_id (str): full name (eg. 'Top/renderAnimation')
    """
    data = get_scene_data()
    del data[node_id]
    set_scene_data(data)

rename_node(node_name, new_name)

Rename node name

Source code in client/ayon_harmony/api/lib.py
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def rename_node(node_name, new_name):
    """ Rename node name """
    send(
        {
            "function": "AyonHarmony.renameNode",
            "args": [node_name, new_name]
        }
    )

save_scene(zip_and_move=True)

Save the Harmony scene safely.

The built-in (to AYON) background zip and moving of the Harmony scene folder, interferes with server/client communication by sending two requests at the same time. This only happens when sending "scene.saveAll()". This method prevents this double request and safely saves the scene.

Source code in client/ayon_harmony/api/lib.py
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def save_scene(zip_and_move=True):
    """Save the Harmony scene safely.

    The built-in (to AYON) background zip and moving of the Harmony scene
    folder, interferes with server/client communication by sending two
    requests at the same time. This only happens when sending
    "scene.saveAll()". This method prevents this double request and safely
    saves the scene.

    """
    # Need to turn off the background watcher else the communication with
    # the server gets spammed with two requests at the same time.
    scene_path = send(
        {"function": "AyonHarmonyAPI.saveScene"})["result"]

    # # Manually update the remote file.
    if zip_and_move:
        on_file_changed(scene_path, threaded=False)

    # Re-enable the background watcher.
    send({"function": "AyonHarmonyAPI.enableFileWather"})

save_scene_as(filepath)

Save Harmony scene as filepath.

Source code in client/ayon_harmony/api/lib.py
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def save_scene_as(filepath):
    """Save Harmony scene as `filepath`."""
    scene_dir = os.path.dirname(filepath)
    destination = os.path.join(
        os.path.dirname(ProcessContext.workfile_path),
        os.path.splitext(os.path.basename(filepath))[0] + ".zip"
    )

    if os.path.exists(scene_dir):
        try:
            shutil.rmtree(scene_dir)
        except Exception as e:
            log.error(f"Cannot remove {scene_dir}")
            raise Exception(f"Cannot remove {scene_dir}") from e

    send(
        {"function": "scene.saveAs", "args": [scene_dir]}
    )["result"]

    zip_and_move(scene_dir, destination)

    ProcessContext.workfile_path = destination

    send(
        {"function": "AyonHarmonyAPI.addPathToWatcher", "args": filepath}
    )

select_nodes(nodes)

Selects nodes in Node View

Source code in client/ayon_harmony/api/lib.py
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def select_nodes(nodes):
    """ Selects nodes in Node View """
    _ = send(
        {
            "function": "AyonHarmonyAPI.selectNodes",
            "args": nodes
        }
    )

send(request)

Public method for sending requests to Harmony.

Source code in client/ayon_harmony/api/lib.py
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def send(request):
    """Public method for sending requests to Harmony."""
    return ProcessContext.server.send(request)

set_scene_data(data)

Write scene data to metadata.

Parameters:

Name Type Description Default
data dict

Data to write.

required
Source code in client/ayon_harmony/api/lib.py
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def set_scene_data(data):
    """Write scene data to metadata.

    Args:
        data (dict): Data to write.

    """
    # Write scene data.
    send(
        {
            "function": "AyonHarmonyAPI.setSceneData",
            "args": data
        })

set_scene_settings(settings)

Set correct scene settings in Harmony.

Parameters:

Name Type Description Default
settings dict

Scene settings.

required

Returns:

Name Type Description
dict

Dictionary of settings to set.

Source code in client/ayon_harmony/api/pipeline.py
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def set_scene_settings(settings):
    """Set correct scene settings in Harmony.

    Args:
        settings (dict): Scene settings.

    Returns:
        dict: Dictionary of settings to set.

    """
    harmony.send(
        {"function": "AyonHarmony.setSceneSettings", "args": settings})

signature(postfix='func')

Return random ECMA6 compatible function name.

Parameters:

Name Type Description Default
postfix str

name to append to random string.

'func'

Returns: str: random function name.

Source code in client/ayon_harmony/api/lib.py
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def signature(postfix="func") -> str:
    """Return random ECMA6 compatible function name.

    Args:
        postfix (str): name to append to random string.
    Returns:
        str: random function name.

    """
    return "f{}_{}".format(str(uuid4()).replace("-", "_"), postfix)

unzip_scene_file(filepath, headless=False)

Unzip a Harmony scene file and return the path to the .xstage file.

Parameters:

Name Type Description Default
filepath str

Path to the zip file.

required
headless bool

If True, run without any UI interaction. When a local cache exists with the same or newer timestamp, the local version will be used automatically. Defaults to False.

False

Returns:

Name Type Description
str str

Path to the .xstage file.

Raises:

Type Description
Exception

If no .xstage file is found or if the working folder cannot be deleted.

Source code in client/ayon_harmony/api/lib.py
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def unzip_scene_file(filepath: str, headless: bool = False) -> str:
    """Unzip a Harmony scene file and return the path to the .xstage file.

    Args:
        filepath (str): Path to the zip file.
        headless (bool): If True, run without any UI interaction. When a
            local cache exists with the same or newer timestamp, the local
            version will be used automatically. Defaults to False.

    Returns:
        str: Path to the .xstage file.

    Raises:
        Exception: If no .xstage file is found or if the working
            folder cannot be deleted.

    """
    print(f"Localizing {filepath}")

    local_scene_dir_path = Path(get_local_harmony_path(filepath))
    scene_path = local_scene_dir_path.joinpath(
        f"{local_scene_dir_path.name}.xstage"
    )

    unzip = True
    if scene_path.exists():
        # Check remote scene is newer than local.
        if scene_path.stat().st_mtime < Path(filepath).stat().st_mtime:
            # Remote is newer, delete local and unzip
            try:
                shutil.rmtree(local_scene_dir_path)
            except Exception as e:
                log.error(e)
                raise Exception(
                    f"Cannot delete working folder: {local_scene_dir_path}"
                ) from e
            unzip = True
        elif headless:
            # Local is newer or same timestamp - use local cache automatically
            log.info(
                "Headless mode: local cache is newer or same timestamp "
                "as server version. Using local cache."
            )
            unzip = False
        else:
            # Local is newer or same timestamp - ask user
            msg_box = QtWidgets.QMessageBox()
            msg_box.setStyleSheet(style.load_stylesheet())
            msg_box.setIcon(QtWidgets.QMessageBox.Question)
            msg_box.setWindowTitle("Local cache of version exists")
            msg_box.setText(
                "A cached version of this scene exists that is newer or "
                "with the same timestamp as the server version."
            )
            msg_box.setInformativeText(
                "Do you want to use the local file or "
                "re-cache from the server?"
            )
            msg_box.setStandardButtons(
                QtWidgets.QMessageBox.Yes | QtWidgets.QMessageBox.No
            )
            msg_box.setDefaultButton(QtWidgets.QMessageBox.Yes)

            msg_box.button(QtWidgets.QMessageBox.Yes).setText("Use Local")
            msg_box.button(QtWidgets.QMessageBox.No).setText("From Server")

            msg_box.setModal(True)

            result = msg_box.exec_()

            if result == QtWidgets.QMessageBox.No:
                try:
                    shutil.rmtree(local_scene_dir_path)
                except Exception as e:
                    log.error(e)
                    raise Exception(
                       f"Cannot delete working folder '{local_scene_dir_path}'"
                    ) from e
                unzip = True
            else:
                unzip = False

    if unzip:
        filepath = localize_file(filepath)
        with _ZipFile(filepath, "r") as zip_ref:
            names = zip_ref.namelist()
            main_name = next(
                Path(name).stem
                for name in names
                if name.endswith(".xstage")
            )

            # Detect if the archive is wrapped in a single root directory
            # named after `main_name`. When it is, we extract into the
            # parent of the local scene dir so the (renamed) root dir
            # becomes the local scene dir itself.
            has_root_dir = all(
                name == f"{main_name}/"
                or name.startswith(f"{main_name}/")
                for name in names
            )
            extract_root = (
                local_scene_dir_path.parent
                if has_root_dir
                else local_scene_dir_path
            )
            new_name = local_scene_dir_path.name
            root_prefix = f"{main_name}/"

            def _rename_top_level_file(name):
                if "/" not in name and Path(name).stem == main_name:
                    return f"{new_name}{Path(name).suffix}"
                return name

            for zip_info in zip_ref.infolist():
                if has_root_dir:
                    # Root-dir archives are handled by applying the same
                    # top-level file rename one level deeper and then
                    # reattaching the renamed root directory prefix.
                    relative_name = zip_info.filename[len(root_prefix):]
                    relative_name = _rename_top_level_file(relative_name)
                    zip_info.filename = f"{new_name}/{relative_name}"
                else:
                    zip_info.filename = _rename_top_level_file(
                        zip_info.filename
                    )

                zip_ref.extract(zip_info, extract_root)
        scene_path = next(local_scene_dir_path.glob("*.xstage"), None)

    if not scene_path:
        raise Exception("No xstage file was found.")

    return scene_path.as_posix()