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256 | class AYSkeletonLoader(QWidget):
"""Animated skeleton placeholder overlaid on top of a view.
The overlay covers the viewport of the target widget (or the widget
itself) and follows its geometry. It is transparent for mouse events.
To avoid flashing for loads which finish almost immediately the
skeleton appears only after ``show_delay`` milliseconds, and fades
out when loading finishes.
Args:
target: Widget to cover, usually an item view.
variant: Tree view style variant used to pick colors and sizes.
show_delay: Delay in milliseconds before the skeleton appears.
"""
_SHIMMER_DURATION = 1500
_FADE_DURATION = 150
def __init__(
self,
target: QWidget,
variant: QTreeViewVariants = QTreeViewVariants.Low,
show_delay: int = 80,
) -> None:
super().__init__(target)
self.setAttribute(Qt.WidgetAttribute.WA_TransparentForMouseEvents)
self.setAttribute(Qt.WidgetAttribute.WA_NoSystemBackground)
self.setFocusPolicy(Qt.FocusPolicy.NoFocus)
self._target = target
self._variant = variant.value
self._loading = False
self._phase = 0.0
self._opacity = 0.0
style = get_ayon_style().model
tv_style = style.get_style("QTreeView", self._variant)
hover_style = style.get_style("QTreeView", self._variant, "hover")
self._background = QColor(
tv_style.get("background-color", "#1c2026")
)
self._row_height = int(tv_style.get("item-height", 24))
self._indent = int(tv_style.get("indent", 22))
base = QColor(hover_style.get("background-color", "#2c313a"))
self._base_color = base
self._highlight_color = base.lighter(165)
self._show_timer = QTimer(self)
self._show_timer.setSingleShot(True)
self._show_timer.setInterval(show_delay)
self._show_timer.timeout.connect(self._start)
self._shimmer_anim = QVariantAnimation(self)
self._shimmer_anim.setStartValue(0.0)
self._shimmer_anim.setEndValue(1.0)
self._shimmer_anim.setDuration(self._SHIMMER_DURATION)
self._shimmer_anim.setEasingCurve(QEasingCurve.Type.Linear)
self._shimmer_anim.setLoopCount(-1)
self._shimmer_anim.valueChanged.connect(self._on_phase_changed)
self._fade_anim = QVariantAnimation(self)
self._fade_anim.setDuration(self._FADE_DURATION)
self._fade_anim.valueChanged.connect(self._on_opacity_changed)
self._fade_anim.finished.connect(self._on_fade_finished)
self._geometry_source().installEventFilter(self)
self.hide()
def is_loading(self) -> bool:
return self._loading
def set_show_delay(self, delay: int) -> None:
"""Change delay before the skeleton appears.
Args:
delay: Delay in milliseconds.
"""
self._show_timer.setInterval(delay)
def set_loading(self, loading: bool) -> None:
"""Show or hide the skeleton.
Args:
loading: Whether content is being loaded.
"""
if loading == self._loading:
return
self._loading = loading
if loading:
if not self.isVisible():
self._show_timer.start()
else:
self._fade_to(1.0)
return
self._show_timer.stop()
if self.isVisible():
self._fade_to(0.0)
def eventFilter(self, obj: QObject, event: QEvent) -> bool:
if event.type() in (
QEvent.Type.Resize,
QEvent.Type.Move,
) and obj is self._geometry_source():
self._update_geometry()
return super().eventFilter(obj, event)
def paintEvent(self, event: QPaintEvent) -> None:
if self._opacity <= 0.0:
return
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, True)
painter.setOpacity(self._opacity)
rect = self.rect()
# Hide anything the view paints underneath (e.g. stale rows)
painter.fillRect(rect, self._background)
width = rect.width()
band = max(width * 0.5, 120.0)
# Sweep diagonally from just left of the widget to its right edge
start_x = -band + self._phase * (width + band)
gradient = QLinearGradient(
QPointF(start_x, 0.0),
QPointF(start_x + band, band * 0.35),
)
gradient.setColorAt(0.0, self._base_color)
gradient.setColorAt(0.5, self._highlight_color)
gradient.setColorAt(1.0, self._base_color)
painter.setPen(Qt.PenStyle.NoPen)
painter.setBrush(gradient)
# Follow the view, flat lists (indentation 0) get flat rows
indent = self._indent
if isinstance(self._target, QTreeView):
indent = self._target.indentation()
row_height = self._row_height
icon_size = min(14, row_height - 8)
bar_height = max(6, row_height // 3)
row_count = rect.height() // row_height + 1
fade_rows = max(row_count, 1)
for row in range(row_count):
level, text_ratio = _ROW_PATTERN[row % len(_ROW_PATTERN)]
# Rows further down fade out gradually
painter.setOpacity(
self._opacity * max(0.25, 1.0 - (row / fade_rows) * 0.75)
)
top = row * row_height
x = 16 + (level * indent)
icon_rect = QRectF(
x,
top + (row_height - icon_size) / 2,
icon_size,
icon_size,
)
painter.drawRoundedRect(icon_rect, 3, 3)
text_x = icon_rect.right() + 6
available = width - text_x - 8
if available <= 0:
continue
text_rect = QRectF(
text_x,
top + (row_height - bar_height) / 2,
available * text_ratio,
bar_height,
)
painter.drawRoundedRect(
text_rect, bar_height / 2, bar_height / 2
)
painter.end()
def _geometry_source(self) -> QWidget:
if isinstance(self._target, QAbstractScrollArea):
return self._target.viewport()
return self._target
def _update_geometry(self) -> None:
source = self._geometry_source()
if source is self._target:
self.setGeometry(self._target.rect())
else:
self.setGeometry(source.geometry())
def _start(self) -> None:
if not self._loading:
return
self._update_geometry()
self._phase = 0.0
self._opacity = 0.0
self.show()
self.raise_()
self._shimmer_anim.start()
self._fade_to(1.0)
def _fade_to(self, value: float) -> None:
self._fade_anim.stop()
self._fade_anim.setStartValue(self._opacity)
self._fade_anim.setEndValue(value)
self._fade_anim.start()
def _on_phase_changed(self, value: float) -> None:
self._phase = float(value)
self.update()
def _on_opacity_changed(self, value: float) -> None:
self._opacity = float(value)
self.update()
def _on_fade_finished(self) -> None:
if self._loading:
return
self._shimmer_anim.stop()
self.hide()
|