Bases: BlenderInstancePlugin
Ensure that objects have material assigned.
Source code in client/ayon_blender/plugins/publish/validate_no_material.py
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64 | class ValidateNoMaterial(plugin.BlenderInstancePlugin):
"""Ensure that objects have material assigned."""
order = ValidateContentsOrder
hosts = ["blender"]
families = ["look"]
label = "No Material"
actions = [SelectInvalidAction, RepairAction]
@classmethod
def get_invalid(cls, instance):
invalid = []
for obj in instance:
if not (
isinstance(obj, bpy.types.Object)
and hasattr(obj.data, "materials")
):
continue
if not obj.active_material:
cls.log.error(f"No active material: {obj.name}")
invalid.append(obj)
return invalid
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
"Objects found in instance which have"
f" no material: {names}",
title="No Material Assigned on Objects",
description=self.get_description()
)
def get_description(self):
return inspect.cleandoc("""
### No Material Assigned to Objects
Objects must have a material assigned.
Please assign a material to the objects before publishing.
"""
)
@classmethod
def repair(cls, instance):
product_name = instance.data["productName"]
invalid_object = cls.get_invalid(instance)
for obj in invalid_object:
if not obj.active_material:
empty_material = bpy.data.materials.new(name=product_name)
empty_material.use_nodes = True
obj.data.materials.append(empty_material)
|