Bases: BlenderInstancePlugin, OptionalPyblishPluginMixin
Ensure that meshes do not have animation data.
Source code in client/ayon_blender/plugins/publish/validate_no_animation.py
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64 | class ValidateNoAnimation(
plugin.BlenderInstancePlugin,
OptionalPyblishPluginMixin
):
"""Ensure that meshes do not have animation data."""
order = ValidateContentsOrder
hosts = ["blender"]
families = ["blendScene", "model", "rig"]
label = "No Animation"
optional = True
actions = [SelectInvalidAction, RepairAction]
@classmethod
def get_invalid(cls, instance):
invalid = []
for obj in instance:
if isinstance(obj, bpy.types.Object):
if obj.animation_data and obj.animation_data.action:
invalid.append(obj)
return invalid
def process(self, instance):
if not self.is_active(instance.data):
self.log.debug("Skipping Validate No Animation...")
return
invalid = self.get_invalid(instance)
if invalid:
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
"Objects found in instance which have"
f" animation data: {names}",
title="Keyframes on Objects",
description=self.get_description()
)
def get_description(self):
return inspect.cleandoc("""
### Keyframes on Objects
Objects must not contain any keyframe animation data.
Please remove all keyframes before publishing.
""")
@classmethod
def repair(cls, instance):
invalid_objects = cls.get_invalid(instance)
for obj in invalid_objects:
obj.animation_data.action = None
|