Bases: BlenderInstancePlugin
, OptionalPyblishPluginMixin
Validates Render File Directory is not the same in every submission
Source code in client/ayon_blender/plugins/publish/validate_deadline_publish.py
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138 | class ValidateDeadlinePublish(
plugin.BlenderInstancePlugin,
OptionalPyblishPluginMixin
):
"""Validates Render File Directory is
not the same in every submission
"""
order = ValidateContentsOrder
families = ["renderlayer"]
hosts = ["blender"]
label = "Validate Render Output for Deadline"
optional = True
actions = [RepairAction]
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
bullet_point_invalid_statement = "\n".join(
"- {}".format(err) for err in invalid
)
report = (
"Render Output has invalid values(s).\n\n"
f"{bullet_point_invalid_statement}\n\n"
)
raise PublishValidationError(
report,
title="Invalid value(s) for Render Output")
@classmethod
def get_invalid(cls, instance):
invalid = []
output_node = get_composite_output_node()
if not output_node:
msg = "No output node found in the compositor tree."
invalid.append(msg)
filepath = bpy.data.filepath
file = os.path.basename(filepath)
filename, ext = os.path.splitext(file)
if filename not in output_node.base_path:
msg = (
"Render output folder doesn't match the blender scene name! "
"Use Repair action to fix the folder file path."
)
invalid.append(msg)
if not bpy.context.scene.render.filepath:
msg = (
"No render filepath set in the scene!"
"Use Repair action to fix the render filepath."
)
invalid.append(msg)
return invalid
@classmethod
def repair(cls, instance):
container = instance.data["transientData"]["instance_node"]
output_node = get_composite_output_node()
render_data = container.get("render_data")
aov_sep = render_data.get("aov_separator")
filename = os.path.basename(bpy.data.filepath)
filename, ext = os.path.splitext(filename)
ext = ext.strip(".")
is_multilayer = render_data.get("multilayer_exr")
orig_output_path = output_node.base_path
if is_multilayer:
render_folder = render_data.get("render_folder")
output_dir = os.path.dirname(bpy.data.filepath)
output_dir = os.path.join(output_dir, render_folder, filename)
orig_output_dir = os.path.dirname(orig_output_path)
new_output_dir = orig_output_path.replace(orig_output_dir, output_dir)
else:
output_node_dir = os.path.dirname(orig_output_path)
new_output_dir = os.path.join(output_node_dir, filename)
output_node.base_path = new_output_dir
new_output_dir = (
Path(new_output_dir).parent
if is_multilayer else Path(new_output_dir)
)
render_product = render_data.get("render_product")
aov_file_product = render_data.get("aov_file_product")
updated_render_product = update_render_product(
container.name, new_output_dir,
render_product, aov_sep,
multilayer=is_multilayer
)
render_data["render_product"] = updated_render_product
if aov_file_product:
updated_aov_file_product = update_render_product(
container.name, new_output_dir,
aov_file_product, aov_sep
)
render_data["aov_file_product"] = updated_aov_file_product
tmp_render_path = os.path.join(os.getenv("AYON_WORKDIR"), "renders", "tmp")
tmp_render_path = tmp_render_path.replace("\\", "/")
os.makedirs(tmp_render_path, exist_ok=True)
bpy.context.scene.render.filepath = f"{tmp_render_path}/"
bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
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