validate_camera_zero_keyframe
ValidateCameraZeroKeyframe
Bases: BlenderInstancePlugin, OptionalPyblishPluginMixin
Camera must have a keyframe at frame 0.
Unreal shifts the first keyframe to frame 0. Forcing the camera to have a keyframe at frame 0 will ensure that the animation will be the same in Unreal and Blender.
Source code in client/ayon_blender/plugins/publish/validate_camera_zero_keyframe.py
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get_action_fcurves(animation_data)
Return the F-Curves of the action assigned to the animation data.
Blender 4.4+ uses slotted actions and Blender 5.0 removed Action.fcurves, so get the F-Curves from the assigned slot instead.
Source code in client/ayon_blender/plugins/publish/validate_camera_zero_keyframe.py
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