Bases: BlenderExtractor
, OptionalPyblishPluginMixin
Extract as USD.
Source code in client/ayon_blender/plugins/publish/extract_usd.py
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82 | class ExtractUSD(plugin.BlenderExtractor,
OptionalPyblishPluginMixin):
"""Extract as USD."""
label = "Extract USD"
hosts = ["blender"]
families = ["usd"]
def process(self, instance):
if not self.is_active(instance.data):
return
# Ignore runtime instances (e.g. USD layers)
# TODO: This is better done via more specific `families`
if not instance.data.get("transientData", {}).get("instance_node"):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.usd"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.debug("Performing extraction..")
# Select all members to "export selected"
plugin.deselect_all()
selected = []
for obj in instance:
if isinstance(obj, bpy.types.Object):
obj.select_set(True)
selected.append(obj)
root = lib.get_highest_root(objects=instance[:])
if not root:
instance_node = instance.data["transientData"]["instance_node"]
raise KnownPublishError(
f"No root object found in instance: {instance_node.name}"
)
self.log.debug(f"Exporting using active root: {root.name}")
context = plugin.create_blender_context(
active=root, selected=selected)
# Export USD
with bpy.context.temp_override(**context):
bpy.ops.wm.usd_export(
filepath=filepath,
selected_objects_only=True,
export_textures=False,
relative_paths=False,
export_animation=False,
export_hair=False,
export_uvmaps=True,
# TODO: add for new version of Blender (4+?)
# export_mesh_colors=True,
export_normals=True,
export_materials=True,
use_instancing=True
)
plugin.deselect_all()
# Add representation
representation = {
'name': 'usd',
'ext': 'usd',
'files': filename,
"stagingDir": stagingdir,
}
instance.data.setdefault("representations", []).append(representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)
|