Bases: BlenderExtractor
, OptionalPyblishPluginMixin
Extract as FBX.
Source code in client/ayon_blender/plugins/publish/extract_fbx.py
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88 | class ExtractFBX(
plugin.BlenderExtractor, publish.OptionalPyblishPluginMixin
):
"""Extract as FBX."""
label = "Extract FBX"
hosts = ["blender"]
families = ["model", "rig"]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
folder_name = instance.data["folderEntity"]["name"]
product_name = instance.data["productName"]
instance_name = f"{folder_name}_{product_name}"
filename = f"{instance_name}.fbx"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.debug("Performing extraction..")
plugin.deselect_all()
asset_group = instance.data["transientData"]["instance_node"]
selected = []
for obj in instance:
obj.select_set(True)
selected.append(obj)
context = plugin.create_blender_context(
active=asset_group, selected=selected)
new_materials = []
new_materials_objs = []
objects = list(asset_group.children)
for obj in objects:
objects.extend(obj.children)
if obj.type == 'MESH' and len(obj.data.materials) == 0:
mat = bpy.data.materials.new(obj.name)
obj.data.materials.append(mat)
new_materials.append(mat)
new_materials_objs.append(obj)
with bpy.context.temp_override(**context):
# We export the fbx
bpy.ops.export_scene.fbx(
filepath=filepath,
use_active_collection=False,
use_selection=True,
mesh_smooth_type='FACE',
add_leaf_bones=False
)
plugin.deselect_all()
for mat in new_materials:
bpy.data.materials.remove(mat)
for obj in new_materials_objs:
obj.data.materials.pop()
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'fbx',
'ext': 'fbx',
'files': filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)
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