Bases: BlenderExtractor
, OptionalPyblishPluginMixin
Extract a blend file.
Source code in client/ayon_blender/plugins/publish/extract_blend.py
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76 | class ExtractBlend(
plugin.BlenderExtractor, publish.OptionalPyblishPluginMixin
):
"""Extract a blend file."""
label = "Extract Blend"
hosts = ["blender"]
families = ["model", "camera", "rig", "action", "layout", "blendScene"]
optional = True
# From settings
compress = False
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
folder_name = instance.data["folderEntity"]["name"]
product_name = instance.data["productName"]
instance_name = f"{folder_name}_{product_name}"
filename = f"{instance_name}.blend"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.debug("Performing extraction..")
data_blocks = set()
for data in instance:
data_blocks.add(data)
# Pack used images in the blend files.
if not (
isinstance(data, bpy.types.Object) and data.type == 'MESH'
):
continue
for material_slot in data.material_slots:
mat = material_slot.material
if not (mat and mat.use_nodes):
continue
tree = mat.node_tree
if tree.type != 'SHADER':
continue
for node in tree.nodes:
if node.bl_idname != 'ShaderNodeTexImage':
continue
# Check if image is not packed already
# and pack it if not.
if node.image and node.image.packed_file is None:
node.image.pack()
bpy.data.libraries.write(filepath, data_blocks, compress=self.compress)
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'blend',
'ext': 'blend',
'files': filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)
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