load_camera_fbx
Load an asset in Blender from an Alembic file.
FbxCameraLoader
Bases: BlenderLoader
Load a camera from FBX.
Stores the imported asset in an empty named after the asset.
Source code in client/ayon_blender/plugins/load/load_camera_fbx.py
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exec_remove(container)
Remove an existing container from a Blender scene.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
container | openpype | container-1.0): Container to remove, from | required |
Returns:
Name | Type | Description |
---|---|---|
bool | bool | Whether the container was deleted. |
Warning
No nested collections are supported at the moment!
Source code in client/ayon_blender/plugins/load/load_camera_fbx.py
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exec_update(container, context)
Update the loaded asset.
This will remove all objects of the current collection, load the new ones and add them to the collection. If the objects of the collection are used in another collection they will not be removed, only unlinked. Normally this should not be the case though.
Warning
No nested collections are supported at the moment!
Source code in client/ayon_blender/plugins/load/load_camera_fbx.py
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process_asset(context, name, namespace=None, options=None)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name | str | Use pre-defined name | required |
namespace | Optional[str] | Use pre-defined namespace | None |
context | dict | Full parenthood of representation to load | required |
options | Optional[Dict] | Additional settings dictionary | None |
Source code in client/ayon_blender/plugins/load/load_camera_fbx.py
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