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239 | class AbcCameraLoader(plugin.BlenderLoader):
"""Load a camera from Alembic file.
Stores the imported asset in an empty named after the asset.
"""
product_types = {"camera"}
representations = {"abc"}
label = "Load Camera (ABC)"
icon = "code-fork"
color = "orange"
def _remove(self, asset_group):
objects = list(asset_group.children)
for obj in objects:
if obj.type == "CAMERA":
bpy.data.cameras.remove(obj.data)
elif obj.type == "EMPTY":
objects.extend(obj.children)
bpy.data.objects.remove(obj)
def _process(self, libpath, asset_group, group_name):
plugin.deselect_all()
# Force the creation of the transform cache even if the camera
# doesn't have an animation. We use the cache to update the camera.
bpy.ops.wm.alembic_import(
filepath=libpath, always_add_cache_reader=True)
objects = lib.get_selection()
for obj in objects:
obj.parent = asset_group
for obj in objects:
name = obj.name
obj.name = f"{group_name}:{name}"
if obj.type != "EMPTY":
name_data = obj.data.name
obj.data.name = f"{group_name}:{name_data}"
if not obj.get(AVALON_PROPERTY):
obj[AVALON_PROPERTY] = dict()
avalon_info = obj[AVALON_PROPERTY]
avalon_info.update({"container_name": group_name})
plugin.deselect_all()
return objects
def process_asset(
self,
context: dict,
name: str,
namespace: Optional[str] = None,
options: Optional[Dict] = None,
) -> Optional[List]:
"""
Arguments:
name: Use pre-defined name
namespace: Use pre-defined namespace
context: Full parenthood of representation to load
options: Additional settings dictionary
"""
libpath = self.filepath_from_context(context)
folder_name = context["folder"]["name"]
product_name = context["product"]["name"]
asset_name = plugin.prepare_scene_name(folder_name, product_name)
unique_number = plugin.get_unique_number(folder_name, product_name)
group_name = plugin.prepare_scene_name(
folder_name, product_name, unique_number
)
namespace = namespace or f"{folder_name}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
if not avalon_container:
avalon_container = bpy.data.collections.new(name=AVALON_CONTAINERS)
bpy.context.scene.collection.children.link(avalon_container)
asset_group = bpy.data.objects.new(group_name, object_data=None)
avalon_container.objects.link(asset_group)
self._process(libpath, asset_group, group_name)
objects = []
nodes = list(asset_group.children)
for obj in nodes:
objects.append(obj)
nodes.extend(list(obj.children))
bpy.context.scene.collection.objects.link(asset_group)
asset_group[AVALON_PROPERTY] = {
"schema": "openpype:container-2.0",
"id": AVALON_CONTAINER_ID,
"name": name,
"namespace": namespace or "",
"loader": str(self.__class__.__name__),
"representation": context["representation"]["id"],
"libpath": libpath,
"asset_name": asset_name,
"parent": context["representation"]["versionId"],
"productType": context["product"]["productType"],
"objectName": group_name,
"project_name": context["project"]["name"],
}
self[:] = objects
return objects
def exec_update(self, container: Dict, context: Dict):
"""Update the loaded asset.
This will remove all objects of the current collection, load the new
ones and add them to the collection.
If the objects of the collection are used in another collection they
will not be removed, only unlinked. Normally this should not be the
case though.
Warning:
No nested collections are supported at the moment!
"""
repre_entity = context["representation"]
object_name = container["objectName"]
asset_group = bpy.data.objects.get(object_name)
libpath = Path(get_representation_path(repre_entity))
prev_filename = os.path.basename(container["libpath"])
extension = libpath.suffix.lower()
self.log.info(
"Container: %s\nRepresentation: %s",
pformat(container, indent=2),
pformat(repre_entity, indent=2),
)
assert asset_group, (
f"The asset is not loaded: {container['objectName']}")
assert libpath, (
f"No existing library file found for {container['objectName']}")
assert libpath.is_file(), f"The file doesn't exist: {libpath}"
assert extension in plugin.VALID_EXTENSIONS, (
f"Unsupported file: {libpath}")
metadata = asset_group.get(AVALON_PROPERTY)
group_libpath = metadata["libpath"]
normalized_group_libpath = str(
Path(bpy.path.abspath(group_libpath)).resolve())
normalized_libpath = str(
Path(bpy.path.abspath(str(libpath))).resolve())
self.log.debug(
"normalized_group_libpath:\n %s\nnormalized_libpath:\n %s",
normalized_group_libpath,
normalized_libpath,
)
if normalized_group_libpath == normalized_libpath:
self.log.info("Library already loaded, not updating...")
return
bpy.ops.cachefile.open(filepath=libpath.as_posix())
for obj in asset_group.children:
asset_name = obj.name.rsplit(":", 1)[-1]
names = [constraint.name for constraint in obj.constraints
if constraint.type == "TRANSFORM_CACHE"]
file_list = [file for file in bpy.data.cache_files
if file.name.startswith(prev_filename)]
if names:
for name in names:
obj.constraints.remove(obj.constraints.get(name))
if file_list:
bpy.data.batch_remove(file_list)
constraint = obj.constraints.new("TRANSFORM_CACHE")
constraint.cache_file = bpy.data.cache_files[-1]
constraint.cache_file.name = os.path.basename(libpath)
constraint.cache_file.filepath = libpath.as_posix()
constraint.cache_file.scale = 1.0
bpy.context.evaluated_depsgraph_get()
for object_path in constraint.cache_file.object_paths:
base_object_name = os.path.basename(object_path.path)
if base_object_name.startswith(asset_name):
constraint.object_path = object_path.path
metadata["libpath"] = str(libpath)
metadata["representation"] = repre_entity["id"]
metadata["project_name"] = context["project"]["name"]
def exec_remove(self, container: Dict) -> bool:
"""Remove an existing container from a Blender scene.
Arguments:
container (openpype:container-1.0): Container to remove,
from `host.ls()`.
Returns:
bool: Whether the container was deleted.
Warning:
No nested collections are supported at the moment!
"""
object_name = container["objectName"]
asset_group = bpy.data.objects.get(object_name)
if not asset_group:
return False
self._remove(asset_group)
bpy.data.objects.remove(asset_group)
return True
|