22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311 | class CacheModelLoader(plugin.BlenderLoader):
"""Load cache models.
Stores the imported asset in a collection named after the asset.
Note:
At least for now it only supports Alembic files.
"""
product_types = {"model", "pointcache", "animation", "usd"}
representations = {"abc", "usd"}
label = "Load Cache"
icon = "code-fork"
color = "orange"
def _update_transform_cache_path(self, asset_group, libpath, prev_filename):
"""search and update path in the transform cache modifier
If there is no transform cache modifier, it will create one
to update the filepath of the alembic.
"""
bpy.ops.cachefile.open(filepath=libpath.as_posix())
for obj in asset_group.children:
asset_name = obj.name.rsplit(":", 1)[-1]
names = [modifier.name for modifier in obj.modifiers
if modifier.type == "MESH_SEQUENCE_CACHE"]
file_list = [file for file in bpy.data.cache_files
if file.name.startswith(prev_filename)]
if names:
for name in names:
obj.modifiers.remove(obj.modifiers.get(name))
if file_list:
bpy.data.batch_remove(file_list)
obj.modifiers.new(name='MeshSequenceCache', type='MESH_SEQUENCE_CACHE')
modifiers = lib.get_cache_modifiers(obj)
for asset_name, modifier_list in modifiers.items():
for modifier in modifier_list:
if modifier.type == "MESH_SEQUENCE_CACHE":
modifier.cache_file = bpy.data.cache_files[-1]
cache_file_name = os.path.basename(libpath.as_posix())
modifier.cache_file.name = cache_file_name
modifier.cache_file.filepath = libpath.as_posix()
modifier.cache_file.scale = 1.0
for object_path in modifier.cache_file.object_paths:
base_object_name = os.path.basename(object_path.path)
asset_name = asset_name.rsplit(":", 1)[-1]
if base_object_name.endswith(asset_name):
modifier.object_path = object_path.path
bpy.context.evaluated_depsgraph_get()
return libpath
def _remove(self, asset_group):
objects = list(asset_group.children)
empties = []
for obj in objects:
if obj.type == 'MESH':
for material_slot in list(obj.material_slots):
bpy.data.materials.remove(material_slot.material)
bpy.data.meshes.remove(obj.data)
elif obj.type == 'EMPTY':
objects.extend(obj.children)
empties.append(obj)
for empty in empties:
bpy.data.objects.remove(empty)
def _process(self, libpath, asset_group, group_name):
plugin.deselect_all()
relative = bpy.context.preferences.filepaths.use_relative_paths
if any(libpath.lower().endswith(ext)
for ext in [".usd", ".usda", ".usdc"]):
# USD
bpy.ops.wm.usd_import(
filepath=libpath,
relative_path=relative
)
else:
# Alembic
bpy.ops.wm.alembic_import(
filepath=libpath,
relative_path=relative
)
objects = lib.get_selection()
for obj in objects:
# reparent top object to asset_group
if not obj.parent:
obj.parent = asset_group
# Unlink the object from all collections
collections = obj.users_collection
for collection in collections:
collection.objects.unlink(obj)
name = obj.name
obj.name = f"{group_name}:{name}"
if obj.type != 'EMPTY':
name_data = obj.data.name
obj.data.name = f"{group_name}:{name_data}"
for material_slot in obj.material_slots:
name_mat = material_slot.material.name
material_slot.material.name = f"{group_name}:{name_mat}"
if not obj.get(AVALON_PROPERTY):
obj[AVALON_PROPERTY] = {}
avalon_info = obj[AVALON_PROPERTY]
avalon_info.update({"container_name": group_name})
plugin.deselect_all()
return objects
def _link_objects(self, objects, collection, containers, asset_group):
# Link the imported objects to any collection where the asset group is
# linked to, except the AVALON_CONTAINERS collection
group_collections = [
collection
for collection in asset_group.users_collection
if collection != containers]
for obj in objects:
for collection in group_collections:
collection.objects.link(obj)
def process_asset(
self, context: dict, name: str, namespace: Optional[str] = None,
options: Optional[Dict] = None
) -> Optional[List]:
"""
Arguments:
name: Use pre-defined name
namespace: Use pre-defined namespace
context: Full parenthood of representation to load
options: Additional settings dictionary
"""
libpath = self.filepath_from_context(context)
folder_name = context["folder"]["name"]
product_name = context["product"]["name"]
asset_name = plugin.prepare_scene_name(folder_name, product_name)
unique_number = plugin.get_unique_number(folder_name, product_name)
group_name = plugin.prepare_scene_name(
folder_name, product_name, unique_number
)
namespace = namespace or f"{folder_name}_{unique_number}"
containers = bpy.data.collections.get(AVALON_CONTAINERS)
if not containers:
containers = bpy.data.collections.new(name=AVALON_CONTAINERS)
bpy.context.scene.collection.children.link(containers)
asset_group = bpy.data.objects.new(group_name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
containers.objects.link(asset_group)
objects = self._process(libpath, asset_group, group_name)
# Link the asset group to the active collection
collection = bpy.context.view_layer.active_layer_collection.collection
collection.objects.link(asset_group)
self._link_objects(objects, asset_group, containers, asset_group)
product_type = context["product"]["productType"]
asset_group[AVALON_PROPERTY] = {
"schema": "openpype:container-2.0",
"id": AVALON_CONTAINER_ID,
"name": name,
"namespace": namespace or '',
"loader": str(self.__class__.__name__),
"representation": context["representation"]["id"],
"libpath": libpath,
"asset_name": asset_name,
"parent": context["representation"]["versionId"],
"productType": product_type,
"objectName": group_name,
"project_name": context["project"]["name"],
}
self[:] = objects
return objects
def exec_update(self, container: Dict, context: Dict):
"""Update the loaded asset.
This will remove all objects of the current collection, load the new
ones and add them to the collection.
If the objects of the collection are used in another collection they
will not be removed, only unlinked. Normally this should not be the
case though.
Warning:
No nested collections are supported at the moment!
"""
repre_entity = context["representation"]
object_name = container["objectName"]
asset_group = bpy.data.objects.get(object_name)
libpath = Path(get_representation_path(repre_entity))
extension = libpath.suffix.lower()
self.log.info(
"Container: %s\nRepresentation: %s",
pformat(container, indent=2),
pformat(repre_entity, indent=2),
)
assert asset_group, (
f"The asset is not loaded: {container['objectName']}"
)
assert libpath, (
"No existing library file found for {container['objectName']}"
)
assert libpath.is_file(), (
f"The file doesn't exist: {libpath}"
)
assert extension in plugin.VALID_EXTENSIONS, (
f"Unsupported file: {libpath}"
)
metadata = asset_group.get(AVALON_PROPERTY)
group_libpath = metadata["libpath"]
normalized_group_libpath = (
str(Path(bpy.path.abspath(group_libpath)).resolve())
)
normalized_libpath = (
str(Path(bpy.path.abspath(str(libpath))).resolve())
)
self.log.debug(
"normalized_group_libpath:\n %s\nnormalized_libpath:\n %s",
normalized_group_libpath,
normalized_libpath,
)
if normalized_group_libpath == normalized_libpath:
self.log.info("Library already loaded, not updating...")
return
if any(str(libpath).lower().endswith(ext)
for ext in [".usd", ".usda", ".usdc"]):
mat = asset_group.matrix_basis.copy()
self._remove(asset_group)
objects = self._process(str(libpath), asset_group, object_name)
containers = bpy.data.collections.get(AVALON_CONTAINERS)
self._link_objects(objects, asset_group, containers, asset_group)
asset_group.matrix_basis = mat
else:
prev_filename = os.path.basename(container["libpath"])
libpath = self._update_transform_cache_path(asset_group, libpath, prev_filename)
metadata["libpath"] = str(libpath)
metadata["representation"] = repre_entity["id"]
metadata["project_name"] = context["project"]["name"]
def exec_remove(self, container: Dict) -> bool:
"""Remove an existing container from a Blender scene.
Arguments:
container (openpype:container-1.0): Container to remove,
from `host.ls()`.
Returns:
bool: Whether the container was deleted.
Warning:
No nested collections are supported at the moment!
"""
object_name = container["objectName"]
asset_group = bpy.data.objects.get(object_name)
if not asset_group:
return False
self._remove(asset_group)
bpy.data.objects.remove(asset_group)
return True
|