load_audio
Load audio in Blender.
AudioLoader
Bases: BlenderLoader
Load audio in Blender.
Source code in client/ayon_blender/plugins/load/load_audio.py
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exec_remove(container)
Remove an audio strip from the sequence editor and the container.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
container (ayon | container-1.0): Container to remove, from | required |
Returns:
| Name | Type | Description |
|---|---|---|
bool | bool | Whether the container was deleted. |
Source code in client/ayon_blender/plugins/load/load_audio.py
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exec_update(container, context)
Update an audio strip in the sequence editor.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
container (ayon | container-1.0): Container to update, from | required | |
representation (ayon | representation-1.0): Representation to update, from | required |
Source code in client/ayon_blender/plugins/load/load_audio.py
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process_asset(context, name, namespace=None, options=None)
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
name | str | Use pre-defined name | required |
namespace | Optional[str] | Use pre-defined namespace | None |
context | dict | Full parenthood of representation to load | required |
options | Optional[Dict] | Additional settings dictionary | None |
Source code in client/ayon_blender/plugins/load/load_audio.py
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add_sound_strip(scene, **kwargs)
Add a sound strip to the sequencer and return the created strip.
The strip name is unique in the sequence editor so it may differ from the filename if a strip with that name already exists.
Source code in client/ayon_blender/plugins/load/load_audio.py
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get_all_strips(sequence_editor)
Return all strips of the sequence editor.
Blender 4.4 renamed sequences_all to strips_all and Blender 5.0 removed sequences_all.
Source code in client/ayon_blender/plugins/load/load_audio.py
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get_sequencer_scene()
Return the scene the sequencer operates on in the current context.
Since Blender 5.0 the sequencer scene is defined per workspace instead of always being the active scene. It may be unset, in which case the sequencer operators can not run, so we then set it to the active scene.
Source code in client/ayon_blender/plugins/load/load_audio.py
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get_version_frame_start(context)
Return the start frame, including handles, of the version to load.
Returns None if the version has no frame range data.
Source code in client/ayon_blender/plugins/load/load_audio.py
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remove_sound_strip(strip)
Remove a sound strip and its sound if it has no other users.
Source code in client/ayon_blender/plugins/load/load_audio.py
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