Bases: BlenderCreator
Layout output for character rigs.
Source code in client/ayon_blender/plugins/create/create_layout.py
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32 | class CreateLayout(plugin.BlenderCreator):
"""Layout output for character rigs."""
identifier = "io.openpype.creators.blender.layout"
label = "Layout"
product_type = "layout"
icon = "cubes"
create_as_asset_group = True
def create(
self, product_name: str, instance_data: dict, pre_create_data: dict
):
asset_group = super().create(product_name,
instance_data,
pre_create_data)
# Add selected objects to instance
if pre_create_data.get("use_selection"):
bpy.context.view_layer.objects.active = asset_group
for obj in lib.get_selection():
obj.parent = asset_group
return asset_group
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