Bases: BlenderCreator
Animation output for character rigs.
Source code in client/ayon_blender/plugins/create/create_animation.py
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37 | class CreateAnimation(plugin.BlenderCreator):
"""Animation output for character rigs."""
identifier = "io.openpype.creators.blender.animation"
label = "Animation"
product_type = "animation"
icon = "male"
def create(
self, product_name: str, instance_data: dict, pre_create_data: dict
):
# Run parent create method
collection = super().create(
product_name, instance_data, pre_create_data
)
if pre_create_data.get("use_selection"):
selected = lib.get_selection()
for obj in selected:
collection.objects.link(obj)
elif pre_create_data.get("asset_group"):
# Use for Load Blend automated creation of animation instances
# upon loading rig files
obj = pre_create_data.get("asset_group")
collection.objects.link(obj)
return collection
def get_instance_attr_defs(self):
defs = lib.collect_animation_defs(self.create_context,
step=False)
return defs
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