Bases: PreLaunchHook
Foundry applications have specific way how to launch them.
Blender is executed "like" python process so it is required to pass CREATE_NEW_CONSOLE
flag on windows to trigger creation of new console. At the same time the newly created console won't create it's own stdout and stderr handlers so they should not be redirected to DEVNULL.
Source code in client/ayon_blender/hooks/pre_windows_console.py
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29 | class BlenderConsoleWindows(PreLaunchHook):
"""Foundry applications have specific way how to launch them.
Blender is executed "like" python process so it is required to pass
`CREATE_NEW_CONSOLE` flag on windows to trigger creation of new console.
At the same time the newly created console won't create it's own stdout
and stderr handlers so they should not be redirected to DEVNULL.
"""
# Should be as last hook because must change launch arguments to string
order = 1000
app_groups = {"blender"}
platforms = {"windows"}
launch_types = {LaunchTypes.local}
def execute(self):
# Change `creationflags` to CREATE_NEW_CONSOLE
# - on Windows will blender create new window using it's console
# Set `stdout` and `stderr` to None so new created console does not
# have redirected output to DEVNULL in build
self.launch_context.kwargs.update({
"creationflags": subprocess.CREATE_NEW_CONSOLE,
"stdout": None,
"stderr": None
})
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