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pipeline

BlenderHost

Bases: HostBase, IWorkfileHost, IPublishHost, ILoadHost

Source code in client/ayon_blender/api/pipeline.py
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class BlenderHost(HostBase, IWorkfileHost, IPublishHost, ILoadHost):
    name = "blender"

    def get_app_information(self):
        from ayon_core.host import ApplicationInformation

        return ApplicationInformation(
            app_name="Blender",
            app_version=bpy.app.version_string,
        )

    def install(self):
        """Override install method from HostBase.
        Install Blender host functionality."""
        install()

    def get_containers(self) -> Iterator:
        """List containers from active Blender scene."""
        return ls()

    def get_workfile_extensions(self) -> List[str]:
        """Override get_workfile_extensions method from IWorkfileHost.
        Get workfile possible extensions.

        Returns:
            List[str]: Workfile extensions.
        """
        return file_extensions()

    def save_workfile(self, dst_path: str = None):
        """Override save_workfile method from IWorkfileHost.
        Save currently opened workfile.

        Args:
            dst_path (str): Where the current scene should be saved. Or use
                current path if `None` is passed.
        """
        save_file(dst_path if dst_path else bpy.data.filepath)

    def open_workfile(self, filepath: str):
        """Override open_workfile method from IWorkfileHost.
        Open workfile at specified filepath in the host.

        Args:
            filepath (str): Path to workfile.
        """
        open_file(filepath)

    def get_current_workfile(self) -> str:
        """Override get_current_workfile method from IWorkfileHost.
        Retrieve currently opened workfile path.

        Returns:
            str: Path to currently opened workfile.
        """
        return current_file()

    def workfile_has_unsaved_changes(self) -> bool:
        """Override wokfile_has_unsaved_changes method from IWorkfileHost.
        Returns True if opened workfile has no unsaved changes.

        Returns:
            bool: True if scene is saved and False if it has unsaved
                modifications.
        """
        return has_unsaved_changes()

    def work_root(self, session) -> str:
        """Override work_root method from IWorkfileHost.
        Modify workdir per host.

        Args:
            session (dict): Session context data.

        Returns:
            str: Path to new workdir.
        """
        return work_root(session)

    def get_context_data(self) -> dict:
        """Override abstract method from IPublishHost.
        Get global data related to creation-publishing from workfile.

        Returns:
            dict: Context data stored using 'update_context_data'.
        """
        property = bpy.context.scene.get(AYON_PROPERTY)
        if property:
            return property.to_dict()
        return {}

    def update_context_data(self, data: dict, changes: dict):
        """Override abstract method from IPublishHost.
        Store global context data to workfile.

        Args:
            data (dict): New data as are.
            changes (dict): Only data that has been changed. Each value has
                tuple with '(<old>, <new>)' value.
        """
        bpy.context.scene[AYON_PROPERTY] = data

get_containers()

List containers from active Blender scene.

Source code in client/ayon_blender/api/pipeline.py
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def get_containers(self) -> Iterator:
    """List containers from active Blender scene."""
    return ls()

get_context_data()

Override abstract method from IPublishHost. Get global data related to creation-publishing from workfile.

Returns:

Name Type Description
dict dict

Context data stored using 'update_context_data'.

Source code in client/ayon_blender/api/pipeline.py
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def get_context_data(self) -> dict:
    """Override abstract method from IPublishHost.
    Get global data related to creation-publishing from workfile.

    Returns:
        dict: Context data stored using 'update_context_data'.
    """
    property = bpy.context.scene.get(AYON_PROPERTY)
    if property:
        return property.to_dict()
    return {}

get_current_workfile()

Override get_current_workfile method from IWorkfileHost. Retrieve currently opened workfile path.

Returns:

Name Type Description
str str

Path to currently opened workfile.

Source code in client/ayon_blender/api/pipeline.py
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def get_current_workfile(self) -> str:
    """Override get_current_workfile method from IWorkfileHost.
    Retrieve currently opened workfile path.

    Returns:
        str: Path to currently opened workfile.
    """
    return current_file()

get_workfile_extensions()

Override get_workfile_extensions method from IWorkfileHost. Get workfile possible extensions.

Returns:

Type Description
List[str]

List[str]: Workfile extensions.

Source code in client/ayon_blender/api/pipeline.py
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def get_workfile_extensions(self) -> List[str]:
    """Override get_workfile_extensions method from IWorkfileHost.
    Get workfile possible extensions.

    Returns:
        List[str]: Workfile extensions.
    """
    return file_extensions()

install()

Override install method from HostBase. Install Blender host functionality.

Source code in client/ayon_blender/api/pipeline.py
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def install(self):
    """Override install method from HostBase.
    Install Blender host functionality."""
    install()

open_workfile(filepath)

Override open_workfile method from IWorkfileHost. Open workfile at specified filepath in the host.

Parameters:

Name Type Description Default
filepath str

Path to workfile.

required
Source code in client/ayon_blender/api/pipeline.py
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def open_workfile(self, filepath: str):
    """Override open_workfile method from IWorkfileHost.
    Open workfile at specified filepath in the host.

    Args:
        filepath (str): Path to workfile.
    """
    open_file(filepath)

save_workfile(dst_path=None)

Override save_workfile method from IWorkfileHost. Save currently opened workfile.

Parameters:

Name Type Description Default
dst_path str

Where the current scene should be saved. Or use current path if None is passed.

None
Source code in client/ayon_blender/api/pipeline.py
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def save_workfile(self, dst_path: str = None):
    """Override save_workfile method from IWorkfileHost.
    Save currently opened workfile.

    Args:
        dst_path (str): Where the current scene should be saved. Or use
            current path if `None` is passed.
    """
    save_file(dst_path if dst_path else bpy.data.filepath)

update_context_data(data, changes)

Override abstract method from IPublishHost. Store global context data to workfile.

Parameters:

Name Type Description Default
data dict

New data as are.

required
changes dict

Only data that has been changed. Each value has tuple with '(, )' value.

required
Source code in client/ayon_blender/api/pipeline.py
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def update_context_data(self, data: dict, changes: dict):
    """Override abstract method from IPublishHost.
    Store global context data to workfile.

    Args:
        data (dict): New data as are.
        changes (dict): Only data that has been changed. Each value has
            tuple with '(<old>, <new>)' value.
    """
    bpy.context.scene[AYON_PROPERTY] = data

work_root(session)

Override work_root method from IWorkfileHost. Modify workdir per host.

Parameters:

Name Type Description Default
session dict

Session context data.

required

Returns:

Name Type Description
str str

Path to new workdir.

Source code in client/ayon_blender/api/pipeline.py
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def work_root(self, session) -> str:
    """Override work_root method from IWorkfileHost.
    Modify workdir per host.

    Args:
        session (dict): Session context data.

    Returns:
        str: Path to new workdir.
    """
    return work_root(session)

workfile_has_unsaved_changes()

Override wokfile_has_unsaved_changes method from IWorkfileHost. Returns True if opened workfile has no unsaved changes.

Returns:

Name Type Description
bool bool

True if scene is saved and False if it has unsaved modifications.

Source code in client/ayon_blender/api/pipeline.py
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def workfile_has_unsaved_changes(self) -> bool:
    """Override wokfile_has_unsaved_changes method from IWorkfileHost.
    Returns True if opened workfile has no unsaved changes.

    Returns:
        bool: True if scene is saved and False if it has unsaved
            modifications.
    """
    return has_unsaved_changes()

add_to_ayon_container(container)

Add the container (object or collection) to the AYON container.

Source code in client/ayon_blender/api/pipeline.py
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def add_to_ayon_container(
    container: Union[bpy.types.Collection, bpy.types.Object]
):
    """Add the container (object or collection) to the AYON container."""
    ayon_container = get_ayon_container()
    if isinstance(container, bpy.types.Collection):
        ayon_container.children.link(container)
    elif isinstance(container, bpy.types.Object):
        ayon_container.objects.link(container)

containerise(name, namespace, nodes, context, loader=None, suffix='CON')

Bundle nodes into an assembly and imprint it with metadata

Containerisation enables a tracking of version, author and origin for loaded assets.

Parameters:

Name Type Description Default
name str

Name of resulting assembly

required
namespace str

Namespace under which to host container

required
nodes List

Long names of nodes to containerise

required
context Dict

Asset information

required
loader Optional[str]

Name of loader used to produce this container.

None
suffix Optional[str]

Suffix of container, defaults to _CON.

'CON'

Returns:

Type Description
Collection

The container assembly

Source code in client/ayon_blender/api/pipeline.py
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def containerise(name: str,
                 namespace: str,
                 nodes: List,
                 context: Dict,
                 loader: Optional[str] = None,
                 suffix: Optional[str] = "CON") -> bpy.types.Collection:
    """Bundle `nodes` into an assembly and imprint it with metadata

    Containerisation enables a tracking of version, author and origin
    for loaded assets.

    Arguments:
        name: Name of resulting assembly
        namespace: Namespace under which to host container
        nodes: Long names of nodes to containerise
        context: Asset information
        loader: Name of loader used to produce this container.
        suffix: Suffix of container, defaults to `_CON`.

    Returns:
        The container assembly

    """

    node_name = get_container_name(name, namespace, context, suffix)
    container = bpy.data.collections.new(name=node_name)
    # Link the children nodes
    for obj in nodes:
        if isinstance(obj, bpy.types.Object):
            container.objects.link(obj)
        elif isinstance(obj, bpy.types.Collection):
            container.children.link(obj)
        else:
            raise TypeError(f"Unsupported type {type(obj)} in nodes list.")

    data = {
        "schema": "ayon:container-3.0",
        "id": AYON_CONTAINER_ID,
        "name": name,
        "namespace": namespace or '',
        "loader": str(loader),
        "representation": context["representation"]["id"],
        "project_name": context["project"]["name"],
    }

    metadata_update(container, data)
    add_to_ayon_container(container)

    return container

containerise_existing(container, name, namespace, context, loader=None, suffix='CON')

Imprint or update container with metadata.

Parameters:

Name Type Description Default
name str

Name of resulting assembly

required
namespace str

Namespace under which to host container

required
context Dict

Asset information

required
loader Optional[str]

Name of loader used to produce this container.

None
suffix Optional[str]

Suffix of container, defaults to _CON.

'CON'

Returns:

Type Description
Collection

The container assembly

Source code in client/ayon_blender/api/pipeline.py
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def containerise_existing(
        container: bpy.types.Collection,
        name: str,
        namespace: str,
        context: Dict,
        loader: Optional[str] = None,
        suffix: Optional[str] = "CON") -> bpy.types.Collection:
    """Imprint or update container with metadata.

    Arguments:
        name: Name of resulting assembly
        namespace: Namespace under which to host container
        context: Asset information
        loader: Name of loader used to produce this container.
        suffix: Suffix of container, defaults to `_CON`.

    Returns:
        The container assembly
    """

    node_name = container.name
    if suffix:
        node_name = f"{node_name}_{suffix}"
    container.name = node_name
    data = {
        "schema": "ayon:container-3.0",
        "id": AYON_CONTAINER_ID,
        "name": name,
        "namespace": namespace or '',
        "loader": str(loader),
        "representation": context["representation"]["id"],
        "project_name": context["project"]["name"],
    }

    metadata_update(container, data)
    add_to_ayon_container(container)

    return container

ensure_ayon_container()

Ensure AYON_CONTAINERS exists and is ready for use.

Source code in client/ayon_blender/api/pipeline.py
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def ensure_ayon_container() -> bpy.types.Collection:
    """Ensure AYON_CONTAINERS exists and is ready for use."""
    ayon_container = bpy.data.collections.get(AYON_CONTAINERS)
    if ayon_container:
        return ayon_container

    # Create and configure container
    ayon_container = bpy.data.collections.new(name=AYON_CONTAINERS)
    bpy.context.scene.collection.children.link(ayon_container)
    ayon_container.color_tag = "COLOR_02"
    ayon_container.use_fake_user = True
    return ayon_container

get_ayon_container()

Get Ayon Container

Returns:

Type Description
Collection

bpy.types.Collection: Ayon containers collection

Source code in client/ayon_blender/api/pipeline.py
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def get_ayon_container() -> bpy.types.Collection:
    """Get Ayon Container

    Returns:
         bpy.types.Collection: Ayon containers collection
    """
    ayon_container = bpy.data.collections.get(AYON_CONTAINERS)
    if ayon_container:
        return ayon_container

    # Backwards compatibility, check for legacy Avalon container
    avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
    if avalon_container:
        # Convert legacy Avalon container to Ayon container
        log.debug(
            "Converting legacy Avalon container to AYON container."
        )
        # Rename the collection
        avalon_container.name = AYON_CONTAINERS
        return avalon_container

    # Create a new AYON container if it does not exist
    return ensure_ayon_container()

get_container_name(name, namespace, context, suffix)

Function to get container name

Parameters:

Name Type Description Default
name str

Name of resulting assembly

required
namespace str

Namespace under which to host container

required
context Dict

Asset information

required
suffix str

Suffix of container

required

Returns:

Type Description

The name of the container assembly

Source code in client/ayon_blender/api/pipeline.py
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def get_container_name(name: str,
                       namespace: str,
                       context: Dict,
                       suffix: str):
    """Function to get container name

    Args:
        name: Name of resulting assembly
        namespace: Namespace under which to host container
        context: Asset information
        suffix: Suffix of container

    Returns:
        The name of the container assembly
    """
    node_name = f"{context['folder']['name']}_{name}"
    if namespace:
        node_name = f"{namespace}:{node_name}"
    if suffix:
        node_name = f"{node_name}_{suffix}"

    return node_name

get_frame_range(task_entity=None)

Get the task entity's frame range and handles

Parameters:

Name Type Description Default
task_entity Optional[dict]

Task Entity. When not provided defaults to current context task.

None

Returns:

Type Description
Union[Dict[str, int], None]

Union[Dict[str, int], None]: Dictionary with frame start, frame end, handle start, handle end.

Source code in client/ayon_blender/api/pipeline.py
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def get_frame_range(task_entity=None) -> Union[Dict[str, int], None]:
    """Get the task entity's frame range and handles

    Args:
        task_entity (Optional[dict]): Task Entity.
            When not provided defaults to current context task.

    Returns:
        Union[Dict[str, int], None]: Dictionary with
            frame start, frame end, handle start, handle end.
    """
    # Set frame start/end
    if task_entity is None:
        task_entity = get_current_task_entity(fields={"attrib"})
    task_attributes = task_entity["attrib"]
    frame_start = int(task_attributes["frameStart"])
    frame_end = int(task_attributes["frameEnd"])
    handle_start = int(task_attributes["handleStart"])
    handle_end = int(task_attributes["handleEnd"])
    frame_start_handle = frame_start - handle_start
    frame_end_handle = frame_end + handle_end

    return {
        "frameStart": frame_start,
        "frameEnd": frame_end,
        "handleStart": handle_start,
        "handleEnd": handle_end,
        "frameStartHandle": frame_start_handle,
        "frameEndHandle": frame_end_handle,
    }

install()

Install Blender configuration for AYON.

Source code in client/ayon_blender/api/pipeline.py
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def install():
    """Install Blender configuration for AYON."""
    sys.excepthook = pype_excepthook_handler

    pyblish.api.register_host("blender")
    pyblish.api.register_plugin_path(str(PUBLISH_PATH))

    register_loader_plugin_path(str(LOAD_PATH))
    register_creator_plugin_path(str(CREATE_PATH))
    register_workfile_build_plugin_path(str(WORKFILE_BUILD_PATH))

    if lib.get_blender_version() < (5, 0, 0):
        # User script directories had issues in custom management in older
        # Blender releases - appending user scripts within AYON was a
        # workaround only in-place to solve that issue.
        lib.append_user_scripts()
    lib.set_app_templates_path()

    register_event_callback("new", on_new)
    register_event_callback("open", on_open)
    register_event_callback("before.save", on_before_save)

    _register_callbacks()

    if not IS_HEADLESS:
        ops.register()

ls()

List containers from active Blender scene.

This is the host-equivalent of api.ls(), but instead of listing assets on disk, it lists assets already loaded in Blender; once loaded they are called containers.

Source code in client/ayon_blender/api/pipeline.py
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def ls() -> Iterator:
    """List containers from active Blender scene.

    This is the host-equivalent of api.ls(), but instead of listing assets on
    disk, it lists assets already loaded in Blender; once loaded they are
    called containers.
    """
    container_ids = {
        AYON_CONTAINER_ID,
        # Backwards compatibility
        AVALON_CONTAINER_ID
    }

    for id_type in container_ids:
        for container in lib.lsattr("id", id_type):
            yield parse_container(container)

    # Compositor nodes are not in `bpy.data` that `lib.lsattr` looks in.
    node_tree = lib.get_scene_node_tree()
    if node_tree:
        for node in node_tree.nodes:
            ayon_prop = node.get(AYON_PROPERTY)
            if not ayon_prop:
                avalon_prop = node.get(AVALON_PROPERTY)
                if not avalon_prop:
                    continue
                else:
                    node[AYON_PROPERTY] = avalon_prop
                    ayon_prop = avalon_prop
                    del node[AVALON_PROPERTY]

            if ayon_prop.get("id") not in container_ids:
                continue

            yield parse_container(node)

    # Shader nodes are not available in a way that `lib.lsattr` can find.
    for material in bpy.data.materials:
        material_node_tree = material.node_tree
        if not material_node_tree:
            continue

        for shader_node in material_node_tree.nodes:
            ayon_shader_node = get_ayon_property(shader_node)
            if not ayon_shader_node:
                continue

            if ayon_shader_node.get("id") not in container_ids:
                continue

            yield parse_container(shader_node)

metadata_update(node, data)

Imprint the node with metadata.

Existing metadata will be updated.

Source code in client/ayon_blender/api/pipeline.py
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def metadata_update(node: bpy.types.bpy_struct_meta_idprop, data: Dict):
    """Imprint the node with metadata.

    Existing metadata will be updated.
    """

    if not node.get(AYON_PROPERTY):
        node[AYON_PROPERTY] = dict()
    for key, value in data.items():
        if value is None:
            continue
        node[AYON_PROPERTY][key] = value

on_before_save(event)

Handle the event before saving a Blender file.

When saving to a new scene name, e.g. on incrementing the workfile then update the render paths to match the new scene name by replacing the old scene name with the new one in all render paths.

Source code in client/ayon_blender/api/pipeline.py
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def on_before_save(event):
    """Handle the event before saving a Blender file.

    When saving to a new scene name, e.g. on incrementing the workfile then
    update the render paths to match the new scene name by replacing the old
    scene name with the new one in all render paths.
    """
    blend_path_before: str = bpy.data.filepath
    blend_path_after: str = event.get("filename")

    if not blend_path_before:
        # Saving from a new unsaved file, no need to check for changes.
        return

    blend_name_before: str = os.path.splitext(
        os.path.basename(blend_path_before))[0]
    blend_name_after: str = os.path.splitext(
        os.path.basename(blend_path_after))[0]
    if blend_name_before != blend_name_after:
        print(f"Detected scene name change from {blend_name_before} to "
              f"{blend_name_after}")
        # TODO: We may want to allow disabling this feature, especially after
        #  Blender 4.5+ supporting the `{blend_name}` in templates in render
        #  paths to avoid needing to hardcode the blender scene filename into
        #  those paths.
        # Update any render paths if they previously contained the scene name
        # Warning: if the scene name is `a` before and now `helloworld` then
        #  this may easily get out of hand by turning `asset` into
        #  `helloworldsset`, but since filenames tend to be longer and
        #  contain version numbers, this is not expected to happen often.
        search_replace_render_paths(blend_name_before, blend_name_after)

parse_container(container, validate=True)

Return the container node's full container data.

Parameters:

Name Type Description Default
container Collection

A container node name.

required
validate bool

turn the validation for the container on or off

True

Returns:

Type Description
Dict

The container schema data for this container node.

Source code in client/ayon_blender/api/pipeline.py
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def parse_container(container: bpy.types.Collection,
                    validate: bool = True) -> Dict:
    """Return the container node's full container data.

    Args:
        container: A container node name.
        validate: turn the validation for the container on or off

    Returns:
        The container schema data for this container node.

    """

    data = lib.read(container)

    # Append transient data
    data["objectName"] = container.name
    data["node"] = container  # store parsed object for easy access in loader

    if validate:
        schema.validate(data)

    return data

publish()

Shorthand to publish from within host.

Source code in client/ayon_blender/api/pipeline.py
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def publish():
    """Shorthand to publish from within host."""

    return pyblish.util.publish()

set_context_settings(frame_range=True, resolution=True, scene_units=False)

Set context settings for the current scene.

Parameters:

Name Type Description Default
frame_range bool

Set frame range context variable.

True
resolution bool

Set resolution context variable.

True
scene_units bool

Set scene units context variable.

False
Source code in client/ayon_blender/api/pipeline.py
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def set_context_settings(frame_range: bool = True,
                         resolution: bool = True,
                         scene_units: bool = False):
    """Set context settings for the current scene.

    Args:
        frame_range (bool): Set frame range context variable.
        resolution (bool): Set resolution context variable.
        scene_units (bool): Set scene units context variable.
    """
    task_entity = get_current_task_entity()
    if not task_entity:
        # No task entity found, nothing to set
        return
    if frame_range:
        set_frame_range(task_entity)
    if resolution:
        set_resolution(task_entity)
    if scene_units:
        set_unit_scale_from_settings(scene_units=scene_units)

uninstall()

Uninstall Blender configuration for AYON.

Source code in client/ayon_blender/api/pipeline.py
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def uninstall():
    """Uninstall Blender configuration for AYON."""
    sys.excepthook = ORIGINAL_EXCEPTHOOK

    pyblish.api.deregister_host("blender")
    pyblish.api.deregister_plugin_path(str(PUBLISH_PATH))

    deregister_loader_plugin_path(str(LOAD_PATH))
    deregister_creator_plugin_path(str(CREATE_PATH))
    deregister_workfile_build_plugin_path(str(WORKFILE_BUILD_PATH))

    if not IS_HEADLESS:
        ops.unregister()