lib
attribute_overrides(obj, attribute_values)
Apply attribute or property overrides during context.
Supports nested/deep overrides, that is also why it does not use **kwargs as function arguments because it requires the keys to support dots (.).
Example
with attribute_overrides(scene, { ... "render.fps": 30, ... "frame_start": 1001} ... ): ... print(scene.render.fps) ... print(scene.frame_start)
30
1001
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
obj | Any | The object to set attributes and properties on. | required |
attribute_values | (dict[str, Any]): The property names mapped to the values that will be applied during the context. | required |
Source code in client/ayon_blender/api/lib.py
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collect_animation_defs(create_context, step=True, fps=False)
Get the basic animation attribute definitions for the publisher.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
create_context | CreateContext | The context of publisher will be used to define the defaults for the attributes to use the current context's entity frame range as default values. | required |
step | bool | Whether to include | True |
fps | bool | Whether to include | False |
Returns:
| Type | Description |
|---|---|
| List[NumberDef]: List of number attribute definitions. |
Source code in client/ayon_blender/api/lib.py
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get_all_parents(obj)
Get all recursive parents of object.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
obj | Object | Object to get all parents for. | required |
Returns:
| Type | Description |
|---|---|
| List[bpy.types.Object]: All parents of object |
Source code in client/ayon_blender/api/lib.py
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get_blender_version()
Get Blender Version
Source code in client/ayon_blender/api/lib.py
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get_highest_root(objects)
Get the highest object (the least parents) among the objects.
If multiple objects have the same amount of parents (or no parents) the first object found in the input iterable will be returned.
Note that this will not return objects outside of the input list, as such it will not return the root of node from a child node. It is purely intended to find the highest object among a list of objects. To instead get the root from one object use, e.g. get_all_parents(obj)[-1]
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
objects | List[Object] | Objects to find the highest root in. | required |
Returns:
| Type | Description |
|---|---|
| Optional[bpy.types.Object]: First highest root found or None if no |
Source code in client/ayon_blender/api/lib.py
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get_selected_collections()
Returns a list of the currently selected collections in the outliner.
Raises:
| Type | Description |
|---|---|
RuntimeError | If the outliner cannot be found in the main Blender |
Returns:
| Name | Type | Description |
|---|---|---|
list | A list of | |
| selected in the outliner. |
Source code in client/ayon_blender/api/lib.py
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get_selection(include_collections=False)
Returns a list of selected objects in the current Blender scene.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include_collections | bool | Whether to include selected | False |
Returns:
| Type | Description |
|---|---|
List[Object] | List[bpy.types.Object]: A list of selected objects. |
Source code in client/ayon_blender/api/lib.py
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imprint(node, data)
Write data to node as userDefined attributes
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
node | bpy_struct_meta_idprop | Long name of node | required |
data | Dict | Dictionary of key/value pairs | required |
Example
import bpy def compute(): ... return 6 ... bpy.ops.mesh.primitive_cube_add() cube = bpy.context.view_layer.objects.active imprint(cube, { ... "regularString": "myFamily", ... "computedValue": lambda: compute() ... }) ... cube['ayon']['computedValue'] 6
Source code in client/ayon_blender/api/lib.py
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load_scripts(paths)
Copy of load_scripts from Blender's implementation.
It is possible that this function will be changed in future and usage will be based on Blender version.
Source code in client/ayon_blender/api/lib.py
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lsattr(attr, value=None)
Return nodes matching attr and value
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
attr | str | Name of Blender property | required |
value | Union[str, int, bool, List, Dict, None] | Value of attribute. If none is provided, return all nodes with this attribute. | None |
Example
lsattr("id", "myId") ... [bpy.data.objects["myNode"] lsattr("id") ... [bpy.data.objects["myNode"], bpy.data.objects["myOtherNode"]]
Returns:
| Type | Description |
|---|---|
List | list |
Source code in client/ayon_blender/api/lib.py
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lsattrs(attrs)
Return nodes with the given attribute(s).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
attrs | Dict | Name and value pairs of expected matches | required |
Example
lsattrs({"age": 5}) # Return nodes with an
ageof 5
Return nodes with both age and color of 5 and blue
lsattrs({"age": 5, "color": "blue"})
Returns a list.
Source code in client/ayon_blender/api/lib.py
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maintained_selection()
Maintain selection during context
Example
with maintained_selection(): ... # Modify selection ... bpy.ops.object.select_all(action='DESELECT')
Selection restored
Source code in client/ayon_blender/api/lib.py
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maintained_time()
Maintain current frame during context.
Source code in client/ayon_blender/api/lib.py
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read(node)
Return user-defined attributes from node
Source code in client/ayon_blender/api/lib.py
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search_replace_render_paths(src, dest)
Search and replace render paths in the current scene.
This function searches for all render paths in the current scene and replaces them with a new path defined by the user.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
src | str | Search text to replace. | required |
dest | str | Replacement text for the search. | required |
Returns:
| Name | Type | Description |
|---|---|---|
bool | bool | True if any changes were made, False otherwise. |
Source code in client/ayon_blender/api/lib.py
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strip_container_data(containers)
Remove container data during context
Source code in client/ayon_blender/api/lib.py
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strip_namespace(containers)
Strip namespace during context This context manager is only valid for blender version elder than 5.0. This would be deprecated after the blender 5.0.
Source code in client/ayon_blender/api/lib.py
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