lib
attribute_overrides(obj, attribute_values)
Apply attribute or property overrides during context.
Supports nested/deep overrides, that is also why it does not use **kwargs as function arguments because it requires the keys to support dots (.
).
Example
with attribute_overrides(scene, { ... "render.fps": 30, ... "frame_start": 1001} ... ): ... print(scene.render.fps) ... print(scene.frame_start)
30
1001
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj | Any | The object to set attributes and properties on. | required |
attribute_values | (dict[str, Any]): The property names mapped to the values that will be applied during the context. | required |
Source code in client/ayon_blender/api/lib.py
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collect_animation_defs(create_context, step=True, fps=False)
Get the basic animation attribute definitions for the publisher.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
create_context | CreateContext | The context of publisher will be used to define the defaults for the attributes to use the current context's entity frame range as default values. | required |
step | bool | Whether to include | True |
fps | bool | Whether to include | False |
Returns:
Type | Description |
---|---|
List[NumberDef]: List of number attribute definitions. |
Source code in client/ayon_blender/api/lib.py
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get_all_parents(obj)
Get all recursive parents of object.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj | Object | Object to get all parents for. | required |
Returns:
Type | Description |
---|---|
List[bpy.types.Object]: All parents of object |
Source code in client/ayon_blender/api/lib.py
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get_blender_version()
Get Blender Version
Source code in client/ayon_blender/api/lib.py
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get_highest_root(objects)
Get the highest object (the least parents) among the objects.
If multiple objects have the same amount of parents (or no parents) the first object found in the input iterable will be returned.
Note that this will not return objects outside of the input list, as such it will not return the root of node from a child node. It is purely intended to find the highest object among a list of objects. To instead get the root from one object use, e.g. get_all_parents(obj)[-1]
Parameters:
Name | Type | Description | Default |
---|---|---|---|
objects | List[Object] | Objects to find the highest root in. | required |
Returns:
Type | Description |
---|---|
Optional[bpy.types.Object]: First highest root found or None if no |
Source code in client/ayon_blender/api/lib.py
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get_selected_collections()
Returns a list of the currently selected collections in the outliner.
Raises:
Type | Description |
---|---|
RuntimeError | If the outliner cannot be found in the main Blender |
Returns:
Name | Type | Description |
---|---|---|
list | A list of | |
selected in the outliner. |
Source code in client/ayon_blender/api/lib.py
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get_selection(include_collections=False)
Returns a list of selected objects in the current Blender scene.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
include_collections | bool | Whether to include selected | False |
Returns:
Type | Description |
---|---|
List[Object] | List[bpy.types.Object]: A list of selected objects. |
Source code in client/ayon_blender/api/lib.py
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imprint(node, data)
Write data
to node
as userDefined attributes
Parameters:
Name | Type | Description | Default |
---|---|---|---|
node | bpy_struct_meta_idprop | Long name of node | required |
data | Dict | Dictionary of key/value pairs | required |
Example
import bpy def compute(): ... return 6 ... bpy.ops.mesh.primitive_cube_add() cube = bpy.context.view_layer.objects.active imprint(cube, { ... "regularString": "myFamily", ... "computedValue": lambda: compute() ... }) ... cube['avalon']['computedValue'] 6
Source code in client/ayon_blender/api/lib.py
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load_scripts(paths)
Copy of load_scripts
from Blender's implementation.
It is possible that this function will be changed in future and usage will be based on Blender version.
Source code in client/ayon_blender/api/lib.py
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lsattr(attr, value=None)
Return nodes matching attr
and value
Parameters:
Name | Type | Description | Default |
---|---|---|---|
attr | str | Name of Blender property | required |
value | Union[str, int, bool, List, Dict, None] | Value of attribute. If none is provided, return all nodes with this attribute. | None |
Example
lsattr("id", "myId") ... [bpy.data.objects["myNode"] lsattr("id") ... [bpy.data.objects["myNode"], bpy.data.objects["myOtherNode"]]
Returns:
Type | Description |
---|---|
List | list |
Source code in client/ayon_blender/api/lib.py
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lsattrs(attrs)
Return nodes with the given attribute(s).
Parameters:
Name | Type | Description | Default |
---|---|---|---|
attrs | Dict | Name and value pairs of expected matches | required |
Example
lsattrs({"age": 5}) # Return nodes with an
age
of 5
Return nodes with both age
and color
of 5 and blue
lsattrs({"age": 5, "color": "blue"})
Returns a list.
Source code in client/ayon_blender/api/lib.py
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maintained_selection()
Maintain selection during context
Example
with maintained_selection(): ... # Modify selection ... bpy.ops.object.select_all(action='DESELECT')
Selection restored
Source code in client/ayon_blender/api/lib.py
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maintained_time()
Maintain current frame during context.
Source code in client/ayon_blender/api/lib.py
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read(node)
Return user-defined attributes from node
Source code in client/ayon_blender/api/lib.py
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