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settings

ApplicationsSettings

Bases: BaseSettingsModel

Applications settings

Source code in server/settings.py
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class ApplicationsSettings(BaseSettingsModel):
    """Applications settings"""

    maya: AppGroup = SettingsField(
        default_factory=AppGroup, title="Maya")
    adsk_3dsmax: AppGroup = SettingsField(
        default_factory=AppGroup, title="3ds Max")
    flame: AppGroup = SettingsField(
        default_factory=AppGroup, title="Flame")
    gaffer: AppGroup = SettingsField(
        default_factory=AppGroup, title="Gaffer")
    nuke: AppGroup = SettingsField(
        default_factory=AppGroup, title="Nuke")
    nukeassist: AppGroup = SettingsField(
        default_factory=AppGroup, title="Nuke Assist")
    nukex: AppGroup = SettingsField(
        default_factory=AppGroup, title="Nuke X")
    nukestudio: AppGroup = SettingsField(
        default_factory=AppGroup, title="Nuke Studio")
    hiero: AppGroup = SettingsField(
        default_factory=AppGroup, title="Hiero")
    fusion: AppGroup = SettingsField(
        default_factory=AppGroup, title="Fusion")
    resolve: AppGroup = SettingsField(
        default_factory=AppGroup, title="Resolve")
    houdini: AppGroup = SettingsField(
        default_factory=AppGroup, title="Houdini")
    blender: AppGroup = SettingsField(
        default_factory=AppGroup, title="Blender")
    harmony: AppGroup = SettingsField(
        default_factory=AppGroup, title="Harmony")
    tvpaint: AppGroup = SettingsField(
        default_factory=AppGroup, title="TVPaint")
    photoshop: AppGroup = SettingsField(
        default_factory=AppGroup, title="Photoshop")
    aftereffects: AppGroup = SettingsField(
        default_factory=AppGroup, title="After Effects")
    premiere: AppGroup = SettingsField(
        default_factory=AppGroup, title="Premiere")
    celaction: AppGroup = SettingsField(
        default_factory=AppGroup, title="Celaction 2D")
    substancepainter: AppGroup = SettingsField(
        default_factory=AppGroup, title="Substance Painter")
    substancedesigner: AppGroup = SettingsField(
        default_factory=AppGroup, title="Substance Designer")
    speedtree: AppGroup = SettingsField(
        default_factory=AppGroup, title="Speedtree")
    unreal: AppGroup = SettingsField(
        default_factory=AppGroup, title="Unreal Editor")
    wrap: AppGroup = SettingsField(
        default_factory=AppGroup, title="Wrap")
    openrv: AppGroup = SettingsField(
        default_factory=AppGroup, title="OpenRV")
    zbrush: AppGroup = SettingsField(
        default_factory=AppGroup, title="Zbrush")
    equalizer: AppGroup = SettingsField(
        default_factory=AppGroup, title="3DEqualizer")
    motionbuilder: AppGroup = SettingsField(
        default_factory=AppGroup, title="Motion Builder")
    cinema4d: AppGroup = SettingsField(
        default_factory=AppGroup, title="Cinema4D")
    mochapro: AppGroup = SettingsField(
        default_factory=AppGroup, title="Mocha Pro")
    silhouette: AppGroup = SettingsField(
        default_factory=AppGroup, title="BorisFX Silhouette")
    loki: AppGroup = SettingsField(
        default_factory=AppGroup, title="ShapeFX Loki")
    terminal: AppGroup = SettingsField(
        default_factory=AppGroup,
        title="Terminal",
        description="Terminal application")
    additional_apps: list[AdditionalAppGroup] = SettingsField(
        default_factory=list, title="Additional Applications")

    @validator("additional_apps")
    def validate_unique_name(cls, value):
        ensure_unique_names(value)
        for item in value:
            if item.name in DEFAULT_APP_GROUPS:
                raise BadRequestException(f"Duplicate name '{item.name}'")
        return value