extract_alembic
Export alembic file.
Note
Parameters on AlembicExport (AlembicExport.Parameter):
ParticleAsMesh (bool): Sets whether particle shapes are exported as meshes. AnimTimeRange (enum): How animation is saved: #CurrentFrame: saves current frame #TimeSlider: saves the active time segments on time slider (default) #StartEnd: saves a range specified by the Step StartFrame (int) EnFrame (int) ShapeSuffix (bool): When set to true, appends the string "Shape" to the name of each exported mesh. This property is set to false by default. SamplesPerFrame (int): Sets the number of animation samples per frame. Hidden (bool): When true, export hidden geometry. UVs (bool): When true, export the mesh UV map channel. Normals (bool): When true, export the mesh normals. VertexColors (bool): When true, export the mesh vertex color map 0 and the current vertex color display data when it differs ExtraChannels (bool): When true, export the mesh extra map channels (map channels greater than channel 1) Velocity (bool): When true, export the meh vertex and particle velocity data. MaterialIDs (bool): When true, export the mesh material ID as Alembic face sets. Visibility (bool): When true, export the node visibility data. LayerName (bool): When true, export the node layer name as an Alembic object property. MaterialName (bool): When true, export the geometry node material name as an Alembic object property ObjectID (bool): When true, export the geometry node g-buffer object ID as an Alembic object property. CustomAttributes (bool): When true, export the node and its modifiers custom attributes into an Alembic object compound property.
ExtractCameraAlembic
Bases: ExtractAlembic
Extract Camera with AlembicExport.
Source code in client/ayon_max/plugins/publish/extract_alembic.py
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ExtractModelAlembic
Bases: ExtractAlembic
Extract Geometry in Alembic Format
Source code in client/ayon_max/plugins/publish/extract_alembic.py
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