Skip to content

lib_rendersettings

RenderSettings

Bases: object

Source code in client/ayon_max/api/lib_rendersettings.py
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
class RenderSettings(object):

    log = Logger.get_logger("RenderSettings")

    _aov_chars = {
        "dot": ".",
        "dash": "-",
        "underscore": "_"
    }

    def __init__(self, project_settings=None):
        """
        Set up the naming convention for the render
        elements for the deadline submission
        """

        self._project_settings = project_settings
        if not self._project_settings:
            self._project_settings = get_project_settings(
                get_current_project_name()
            )

    def set_render_camera(self, selection):
        for sel in selection:
            # to avoid Attribute Error from pymxs wrapper
            if rt.classOf(sel) in rt.Camera.classes:
                rt.viewport.setCamera(sel)
                return
        raise RuntimeError("Active Camera not found")

    def render_output(self, container):
        folder = rt.maxFilePath
        # hard-coded, should be customized in the setting
        file = rt.maxFileName
        folder = folder.replace("\\", "/")
        # hard-coded, set the renderoutput path
        setting = self._project_settings
        render_folder = get_default_render_folder(setting)
        filename, ext = os.path.splitext(file)
        output_dir = os.path.join(folder,
                                  render_folder,
                                  filename)
        if not os.path.exists(output_dir):
            os.makedirs(output_dir)
        # hard-coded, should be customized in the setting
        folder_attributes = get_current_folder_entity()["attrib"]

        # get project resolution
        width = folder_attributes.get("resolutionWidth")
        height = folder_attributes.get("resolutionHeight")
        # Set Frame Range
        frame_start = folder_attributes.get("frame_start")
        frame_end = folder_attributes.get("frame_end")
        set_render_frame_range(frame_start, frame_end)
        # get the production render
        renderer_class = get_current_renderer()
        renderer = str(renderer_class).split(":")[0]

        img_fmt = self._project_settings["max"]["RenderSettings"]["image_format"]   # noqa
        output = os.path.join(output_dir, container)
        try:
            aov_separator = self._aov_chars[(
                self._project_settings["max"]
                                      ["RenderSettings"]
                                      ["aov_separator"]
            )]
        except KeyError:
            aov_separator = "."
        output_filename = f"{output}..{img_fmt}"
        output_filename = output_filename.replace("{aov_separator}",
                                                  aov_separator)
        rt.rendOutputFilename = output_filename
        if renderer == "VUE_File_Renderer":
            return
        # TODO: Finish the arnold render setup
        if renderer == "Arnold":
            self.arnold_setup()

        if renderer in [
            "ART_Renderer",
            "Redshift_Renderer",
            "V_Ray_6_Hotfix_3",
            "V_Ray_GPU_6_Hotfix_3",
            "Default_Scanline_Renderer",
            "Quicksilver_Hardware_Renderer",
        ]:
            self.render_element_layer(output, width, height, img_fmt)

        rt.rendSaveFile = True

        if rt.renderSceneDialog.isOpen():
            rt.renderSceneDialog.close()

    def arnold_setup(self):
        # get Arnold RenderView run in the background
        # for setting up renderable camera
        arv = rt.MAXToAOps.ArnoldRenderView()
        render_camera = rt.viewport.GetCamera()
        if render_camera:
            arv.setOption("Camera", str(render_camera))

        # TODO: add AOVs and extension
        img_fmt = self._project_settings["max"]["RenderSettings"]["image_format"]   # noqa
        setup_cmd = (
            f"""
        amw = MaxtoAOps.AOVsManagerWindow()
        amw.close()
        aovmgr = renderers.current.AOVManager
        aovmgr.drivers = #()
        img_fmt = "{img_fmt}"
        if img_fmt == "png" then driver = ArnoldPNGDriver()
        if img_fmt == "jpg" then driver = ArnoldJPEGDriver()
        if img_fmt == "exr" then driver = ArnoldEXRDriver()
        if img_fmt == "tif" then driver = ArnoldTIFFDriver()
        if img_fmt == "tiff" then driver = ArnoldTIFFDriver()
        append aovmgr.drivers driver
        aovmgr.drivers[1].aov_list = #()
            """)

        rt.execute(setup_cmd)
        arv.close()

    def render_element_layer(self, dir, width, height, ext):
        """For Renderers with render elements"""
        rt.renderWidth = width
        rt.renderHeight = height
        render_elem = rt.maxOps.GetCurRenderElementMgr()
        render_elem_num = render_elem.NumRenderElements()
        if render_elem_num < 0:
            return

        for i in range(render_elem_num):
            renderlayer_name = render_elem.GetRenderElement(i)
            target, renderpass = str(renderlayer_name).split(":")
            aov_name = f"{dir}_{renderpass}..{ext}"
            render_elem.SetRenderElementFileName(i, aov_name)

    def get_render_output(self, container, output_dir):
        output = os.path.join(output_dir, container)
        img_fmt = self._project_settings["max"]["RenderSettings"]["image_format"]   # noqa
        output_filename = f"{output}..{img_fmt}"
        return output_filename

    def get_render_element(self):
        orig_render_elem = []
        render_elem = rt.maxOps.GetCurRenderElementMgr()
        render_elem_num = render_elem.NumRenderElements()
        if render_elem_num < 0:
            return

        for i in range(render_elem_num):
            render_element = render_elem.GetRenderElementFilename(i)
            orig_render_elem.append(render_element)

        return orig_render_elem

    def get_batch_render_elements(self, container,
                                  output_dir, camera):
        render_element_list = list()
        output = os.path.join(output_dir, container)
        render_elem = rt.maxOps.GetCurRenderElementMgr()
        render_elem_num = render_elem.NumRenderElements()
        if render_elem_num < 0:
            return
        img_fmt = self._project_settings["max"]["RenderSettings"]["image_format"]   # noqa

        for i in range(render_elem_num):
            renderlayer_name = render_elem.GetRenderElement(i)
            target, renderpass = str(renderlayer_name).split(":")
            camera = camera.replace(":", "_")
            aov_name = f"{output}_{camera}_{renderpass}..{img_fmt}"
            render_element_list.append(aov_name)
        return render_element_list

    def get_batch_render_output(self, camera):
        target_layer_no = rt.batchRenderMgr.FindView(camera)
        target_layer = rt.batchRenderMgr.GetView(target_layer_no)
        return target_layer.outputFilename

    def batch_render_elements(self, camera):
        target_layer_no = rt.batchRenderMgr.FindView(camera)
        target_layer = rt.batchRenderMgr.GetView(target_layer_no)
        outputfilename = target_layer.outputFilename
        directory = os.path.dirname(outputfilename)
        render_elem = rt.maxOps.GetCurRenderElementMgr()
        render_elem_num = render_elem.NumRenderElements()
        if render_elem_num < 0:
            return
        ext = self._project_settings["max"]["RenderSettings"]["image_format"]   # noqa

        for i in range(render_elem_num):
            renderlayer_name = render_elem.GetRenderElement(i)
            target, renderpass = str(renderlayer_name).split(":")
            aov_name = f"{directory}_{camera}_{renderpass}..{ext}"
            render_elem.SetRenderElementFileName(i, aov_name)

    def batch_render_layer(self, container,
                           output_dir, cameras):
        outputs = list()
        output = os.path.join(output_dir, container)
        img_fmt = self._project_settings["max"]["RenderSettings"]["image_format"]   # noqa
        for cam in cameras:
            camera = rt.getNodeByName(cam)
            layer_no = rt.batchRenderMgr.FindView(cam)
            renderlayer = None
            if layer_no == 0:
                renderlayer = rt.batchRenderMgr.CreateView(camera)
            else:
                renderlayer = rt.batchRenderMgr.GetView(layer_no)
            # use camera name as renderlayer name
            renderlayer.name = cam
            cam = cam.replace(":", "_")
            renderlayer.outputFilename = f"{output}_{cam}..{img_fmt}"
            outputs.append(renderlayer.outputFilename)
        return outputs

__init__(project_settings=None)

Set up the naming convention for the render elements for the deadline submission

Source code in client/ayon_max/api/lib_rendersettings.py
25
26
27
28
29
30
31
32
33
34
35
def __init__(self, project_settings=None):
    """
    Set up the naming convention for the render
    elements for the deadline submission
    """

    self._project_settings = project_settings
    if not self._project_settings:
        self._project_settings = get_project_settings(
            get_current_project_name()
        )

render_element_layer(dir, width, height, ext)

For Renderers with render elements

Source code in client/ayon_max/api/lib_rendersettings.py
137
138
139
140
141
142
143
144
145
146
147
148
149
150
def render_element_layer(self, dir, width, height, ext):
    """For Renderers with render elements"""
    rt.renderWidth = width
    rt.renderHeight = height
    render_elem = rt.maxOps.GetCurRenderElementMgr()
    render_elem_num = render_elem.NumRenderElements()
    if render_elem_num < 0:
        return

    for i in range(render_elem_num):
        renderlayer_name = render_elem.GetRenderElement(i)
        target, renderpass = str(renderlayer_name).split(":")
        aov_name = f"{dir}_{renderpass}..{ext}"
        render_elem.SetRenderElementFileName(i, aov_name)